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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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@@ -26,7 +26,7 @@
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*/
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using System;
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using libsecondlife;
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using OpenMetaverse;
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using OpenSim.Region.Environment.Scenes;
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@@ -38,6 +38,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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// Each API has an identifier, which is used to load the
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// proper runtime assembly at load time.
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//
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void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, LLUUID item);
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void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, UUID item);
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}
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}
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