* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -31,7 +31,7 @@ using System.Threading;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
using libsecondlife;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
@@ -70,24 +70,24 @@ namespace OpenSim.Region.ScriptEngine.Shared
{
public DetectParams()
{
Key = LLUUID.Zero;
Key = UUID.Zero;
OffsetPos = new LSL_Types.Vector3();
LinkNum = 0;
Group = LLUUID.Zero;
Group = UUID.Zero;
Name = String.Empty;
Owner = LLUUID.Zero;
Owner = UUID.Zero;
Position = new LSL_Types.Vector3();
Rotation = new LSL_Types.Quaternion();
Type = 0;
Velocity = new LSL_Types.Vector3();
}
public LLUUID Key;
public UUID Key;
public LSL_Types.Vector3 OffsetPos;
public int LinkNum;
public LLUUID Group;
public UUID Group;
public string Name;
public LLUUID Owner;
public UUID Owner;
public LSL_Types.Vector3 Position;
public LSL_Types.Quaternion Rotation;
public int Type;
@@ -109,17 +109,17 @@ namespace OpenSim.Region.ScriptEngine.Shared
presence.AbsolutePosition.Y,
presence.AbsolutePosition.Z);
Rotation = new LSL_Types.Quaternion(
presence.Rotation.x,
presence.Rotation.y,
presence.Rotation.z,
presence.Rotation.w);
presence.Rotation.X,
presence.Rotation.Y,
presence.Rotation.Z,
presence.Rotation.W);
Velocity = new LSL_Types.Vector3(
presence.Velocity.X,
presence.Velocity.Y,
presence.Velocity.Z);
Type = 0x01; // Avatar
if (presence.Velocity != LLVector3.Zero)
if (presence.Velocity != Vector3.Zero)
Type |= 0x02; // Active
Group = presence.ControllingClient.ActiveGroupId;
@@ -134,7 +134,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
Group = part.GroupID;
Name = part.Name;
Owner = part.OwnerID;
if (part.Velocity == LLVector3.Zero)
if (part.Velocity == Vector3.Zero)
Type = 0x04; // Passive
else
Type = 0x02; // Passive
@@ -152,7 +152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
part.AbsolutePosition.Y,
part.AbsolutePosition.Z);
LLQuaternion wr = part.GetWorldRotation();
Quaternion wr = part.GetWorldRotation();
Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W);
Velocity = new LSL_Types.Vector3(part.Velocity.X,