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https://github.com/opensim/opensim.git
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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@@ -63,7 +63,7 @@ namespace OpenSimExport
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XmlConfigurator.Configure();
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OpenSimExport export = new OpenSimExport(InitConfig(args));
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RegionInfo reg = new RegionInfo("Sara Jane", "Regions/1000-1000.xml",false);
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RegionInfo reg = new RegionInfo("Sara Jane", "Regions/1000-1000.Xml",false);
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Console.WriteLine("This application does nothing useful yet: " + reg.RegionID);
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foreach (SceneObjectGroup group in export.sman.DataStore.LoadObjects(reg.RegionID))
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@@ -109,4 +109,4 @@ namespace OpenSimExport
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return config;
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}
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}
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}
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}
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@@ -29,7 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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using libsecondlife;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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@@ -197,7 +197,7 @@ namespace pCampBot
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break;
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case "addbots":
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int newbots;
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Helpers.TryParse(cmdparams[0], out newbots);
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Int32.TryParse(cmdparams[0], out newbots);
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if (newbots > 0)
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addbots(newbots);
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@@ -29,7 +29,7 @@ using System;
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using System.IO;
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using System.Threading;
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using System.Timers;
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using libsecondlife;
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using OpenMetaverse;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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@@ -55,7 +55,7 @@ namespace pCampBot
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protected Random somthing = new Random(Environment.TickCount);// We do stuff randomly here
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//New instance of a SecondLife client
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public SecondLife client = new SecondLife();
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public GridClient client = new GridClient();
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protected string[] talkarray;
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/// <summary>
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@@ -87,8 +87,8 @@ namespace pCampBot
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client.Self.Movement.AlwaysRun = false;
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}
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// TODO: unused: LLVector3 pos = client.Self.SimPosition;
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LLVector3 newpos = new LLVector3(somthing.Next(255), somthing.Next(255), somthing.Next(255));
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// TODO: unused: Vector3 pos = client.Self.SimPosition;
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Vector3 newpos = new Vector3(somthing.Next(255), somthing.Next(255), somthing.Next(255));
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client.Self.Movement.TurnToward(newpos);
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for (int i = 0; i < 2000; i++)
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