brought zircon branch into trunk

This commit is contained in:
gareth
2007-03-22 10:11:15 +00:00
parent b83efd4947
commit 7daa3955bc
254 changed files with 23148 additions and 6670 deletions

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Information about this assembly is defined by the following
// attributes.
//
// change them to the information which is associated with the assembly
// you compile.
[assembly: AssemblyTitle("LocalGridServers")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LocalGridServers")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

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using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.IO;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Assets;
using OpenSim.Framework.Utilities;
using libsecondlife;
using Db4objects.Db4o;
using Db4objects.Db4o.Query;
namespace OpenSim.GridInterfaces.Local
{
public class LocalAssetPlugin : IAssetPlugin
{
public LocalAssetPlugin()
{
}
public IAssetServer GetAssetServer()
{
return (new LocalAssetServer());
}
}
public class LocalAssetServer : IAssetServer
{
private IAssetReceiver _receiver;
private BlockingQueue<ARequest> _assetRequests;
private IObjectContainer db;
private Thread _localAssetServerThread;
public LocalAssetServer()
{
bool yapfile;
this._assetRequests = new BlockingQueue<ARequest>();
yapfile = System.IO.File.Exists("assets.yap");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Local Asset Server class created");
try
{
db = Db4oFactory.OpenFile("assets.yap");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4 Asset database creation");
}
catch (Exception e)
{
db.Close();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4 Asset server :Constructor - Exception occured");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.ToString());
}
if (!yapfile)
{
this.SetUpAssetDatabase();
}
this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
this._localAssetServerThread.IsBackground = true;
this._localAssetServerThread.Start();
}
public void SetReceiver(IAssetReceiver receiver)
{
this._receiver = receiver;
}
public void RequestAsset(LLUUID assetID, bool isTexture)
{
ARequest req = new ARequest();
req.AssetID = assetID;
req.IsTexture = isTexture;
this._assetRequests.Enqueue(req);
}
public void UpdateAsset(AssetBase asset)
{
}
public void UploadNewAsset(AssetBase asset)
{
AssetStorage store = new AssetStorage();
store.Data = asset.Data;
store.Name = asset.Name;
store.UUID = asset.FullID;
db.Set(store);
db.Commit();
}
public void SetServerInfo(string ServerUrl, string ServerKey)
{
}
public void Close()
{
if (db != null)
{
Console.WriteLine("Closing local Asset server database");
db.Close();
}
}
private void RunRequests()
{
while (true)
{
byte[] idata = null;
bool found = false;
AssetStorage foundAsset = null;
ARequest req = this._assetRequests.Dequeue();
IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
if (result.Count > 0)
{
foundAsset = (AssetStorage)result.Next();
found = true;
}
AssetBase asset = new AssetBase();
if (found)
{
asset.FullID = foundAsset.UUID;
asset.Type = foundAsset.Type;
asset.InvType = foundAsset.Type;
asset.Name = foundAsset.Name;
idata = foundAsset.Data;
}
else
{
asset.FullID = LLUUID.Zero;
}
asset.Data = idata;
_receiver.AssetReceived(asset, req.IsTexture);
}
}
private void SetUpAssetDatabase()
{
Console.WriteLine("setting up Asset database");
AssetBase Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
Image.Name = "test Texture";
this.LoadAsset(Image, true, "testpic2.jp2");
AssetStorage store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
Image.Name = "test Texture2";
this.LoadAsset(Image, true, "map_base.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
Image.Name = "Prim Base Texture";
this.LoadAsset(Image, true, "testpic2.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
Image.Name = "Shape";
this.LoadAsset(Image, false, "base_shape.dat");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
}
private void LoadAsset(AssetBase info, bool image, string filename)
{
//should request Asset from storage manager
//but for now read from file
string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
string fileName = Path.Combine(dataPath, filename);
FileInfo fInfo = new FileInfo(fileName);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
byte[] idata = new byte[numBytes];
BinaryReader br = new BinaryReader(fStream);
idata = br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
info.Data = idata;
//info.loaded=true;
}
}
}

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/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Threading;
using System.IO;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Assets;
using libsecondlife;
using Db4objects.Db4o;
using Db4objects.Db4o.Query;
namespace OpenSim.GridInterfaces.Local
{
/// <summary>
///
/// </summary>
///
public class LocalGridPlugin : IGridPlugin
{
public LocalGridPlugin()
{
}
public IGridServer GetGridServer()
{
return(new LocalGridServer());
}
}
public class LocalGridServer : LocalGridBase
{
public List<Login> Sessions = new List<Login>();
public LocalGridServer()
{
Sessions = new List<Login>();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Local Grid Server class created");
}
public override bool RequestConnection()
{
return true;
}
public override string GetName()
{
return "Local";
}
public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
{
//we are running local
AuthenticateResponse user = new AuthenticateResponse();
lock(this.Sessions)
{
for(int i = 0; i < Sessions.Count; i++)
{
if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID))
{
user.Authorised = true;
user.LoginInfo = Sessions[i];
}
}
}
return(user);
}
public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
{
return(true);
}
public override UUIDBlock RequestUUIDBlock()
{
UUIDBlock uuidBlock = new UUIDBlock();
return(uuidBlock);
}
public override NeighbourInfo[] RequestNeighbours()
{
return null;
}
public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey)
{
}
public override void Close()
{
}
/// <summary>
/// used by the local login server to inform us of new sessions
/// </summary>
/// <param name="session"></param>
public override void AddNewSession(Login session)
{
lock(this.Sessions)
{
this.Sessions.Add(session);
}
}
}
public class AssetUUIDQuery : Predicate
{
private LLUUID _findID;
public AssetUUIDQuery(LLUUID find)
{
_findID = find;
}
public bool Match(AssetStorage asset)
{
return (asset.UUID == _findID);
}
}
public class AssetStorage
{
public byte[] Data;
public sbyte Type;
public string Name;
public LLUUID UUID;
}
}

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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{FBF3DA4B-5176-4602-AA52-482D077EEC88}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.GridInterfaces.Local</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>OpenSim.GridInterfaces.Local</RootNamespace>
<StartupObject></StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
<OutputPath>..\..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>..\..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" >
<HintPath>\System.dll</HintPath>
</Reference>
<Reference Include="System.Xml.dll" >
<HintPath>\System.Xml.dll.dll</HintPath>
</Reference>
<Reference Include="Db4objects.Db4o.dll" >
<HintPath>\Db4objects.Db4o.dll.dll</HintPath>
</Reference>
<Reference Include="libsecondlife.dll" >
<HintPath>\libsecondlife.dll.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\OpenSim.Framework\OpenSim.Framework.csproj">
<Name>OpenSim.Framework</Name>
<Project>{1D2865A9-CF8E-45F7-B96D-91ED128A32CF}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
</ProjectReference>
<ProjectReference Include="..\..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
<Name>OpenSim.Framework.Console</Name>
<Project>{C8405E1A-EC19-48B6-9C8C-CA03624B9916}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LocalAssetServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LocalGridServer.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

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<?xml version="1.0" ?>
<project name="OpenSim.GridInterfaces.Local" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.GridInterfaces.Local" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="LocalAssetServer.cs" />
<include name="LocalGridServer.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Xml.dll.dll" />
<include name="../../bin/Db4objects.Db4o.dll" />
<include name="../../bin/libsecondlife.dll" />
<include name="../../OpenSim.Framework/${build.dir}/OpenSim.Framework.dll" />
<include name="../../OpenSim.Framework.Console/${build.dir}/OpenSim.Framework.Console.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
<copy todir="${project::get-base-directory()}/../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Information about this assembly is defined by the following
// attributes.
//
// change them to the information which is associated with the assembly
// you compile.
[assembly: AssemblyTitle("RemoteGridServers")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RemoteGridServers")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{2AF1E37E-064D-4590-8D7E-B6390F721BAE}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.GridInterfaces.Remote</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>OpenSim.GridInterfaces.Remote</RootNamespace>
<StartupObject></StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
<OutputPath>..\..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>..\..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" >
<HintPath>\System.dll</HintPath>
</Reference>
<Reference Include="System.Xml.dll" >
<HintPath>\System.Xml.dll.dll</HintPath>
</Reference>
<Reference Include="libsecondlife.dll" >
<HintPath>\libsecondlife.dll.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\OpenSim.Framework\OpenSim.Framework.csproj">
<Name>OpenSim.Framework</Name>
<Project>{1D2865A9-CF8E-45F7-B96D-91ED128A32CF}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
</ProjectReference>
<ProjectReference Include="..\..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
<Name>OpenSim.Framework.Console</Name>
<Project>{C8405E1A-EC19-48B6-9C8C-CA03624B9916}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RemoteAssetServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RemoteGridServer.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

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<?xml version="1.0" ?>
<project name="OpenSim.GridInterfaces.Remote" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.GridInterfaces.Remote" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="RemoteAssetServer.cs" />
<include name="RemoteGridServer.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Xml.dll.dll" />
<include name="../../bin/libsecondlife.dll" />
<include name="../../OpenSim.Framework/${build.dir}/OpenSim.Framework.dll" />
<include name="../../OpenSim.Framework.Console/${build.dir}/OpenSim.Framework.Console.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
<copy todir="${project::get-base-directory()}/../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

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using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Assets;
using OpenSim.Framework.Utilities;
namespace OpenSim.GridInterfaces.Remote
{
public class RemoteAssetServer : IAssetServer
{
private IAssetReceiver _receiver;
private BlockingQueue<ARequest> _assetRequests;
private Thread _remoteAssetServerThread;
private string AssetServerUrl;
private string AssetSendKey;
public RemoteAssetServer()
{
this._assetRequests = new BlockingQueue<ARequest>();
this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests));
this._remoteAssetServerThread.IsBackground = true;
this._remoteAssetServerThread.Start();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Remote Asset Server class created");
}
public void SetReceiver(IAssetReceiver receiver)
{
this._receiver = receiver;
}
public void RequestAsset(LLUUID assetID, bool isTexture)
{
ARequest req = new ARequest();
req.AssetID = assetID;
req.IsTexture = isTexture;
this._assetRequests.Enqueue(req);
}
public void UpdateAsset(AssetBase asset)
{
}
public void UploadNewAsset(AssetBase asset)
{
}
public void SetServerInfo(string ServerUrl, string ServerKey)
{
this.AssetServerUrl = ServerUrl;
this.AssetSendKey = ServerKey;
}
private void RunRequests()
{
while (true)
{
//we need to add support for the asset server not knowing about a requested asset
ARequest req = this._assetRequests.Dequeue();
LLUUID assetID = req.AssetID;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(" RemoteAssetServer- Got a AssetServer request, processing it");
WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "getasset/" + AssetSendKey + "/" + assetID + "/data");
WebResponse AssetResponse = AssetLoad.GetResponse();
byte[] idata = new byte[(int)AssetResponse.ContentLength];
BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream());
idata = br.ReadBytes((int)AssetResponse.ContentLength);
br.Close();
AssetBase asset = new AssetBase();
asset.FullID = assetID;
asset.Data = idata;
_receiver.AssetReceived(asset, req.IsTexture);
}
}
public void Close()
{
}
}
public class RemoteAssetPlugin : IAssetPlugin
{
public RemoteAssetPlugin()
{
}
public IAssetServer GetAssetServer()
{
return (new RemoteAssetServer());
}
}
}

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@@ -0,0 +1,156 @@
/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Assets;
namespace OpenSim.GridInterfaces.Remote
{
public class RemoteGridServer : RemoteGridBase
{
private string GridServerUrl;
private string GridSendKey;
private string GridRecvKey;
private Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
public override Dictionary<uint, AgentCircuitData> agentcircuits
{
get { return AgentCircuits; }
set { AgentCircuits = value; }
}
public RemoteGridServer()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Remote Grid Server class created");
}
public override bool RequestConnection()
{
return true;
}
public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
{
AgentCircuitData validcircuit = null;
if (this.AgentCircuits.ContainsKey(circuitcode))
{
validcircuit = this.AgentCircuits[circuitcode];
}
AuthenticateResponse user = new AuthenticateResponse();
if (validcircuit == null)
{
//don't have this circuit code in our list
user.Authorised = false;
return (user);
}
if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
{
// YAY! Valid login
user.Authorised = true;
user.LoginInfo = new Login();
user.LoginInfo.Agent = agentID;
user.LoginInfo.Session = sessionID;
user.LoginInfo.SecureSession = validcircuit.SecureSessionID;
user.LoginInfo.First = validcircuit.firstname;
user.LoginInfo.Last = validcircuit.lastname;
}
else
{
// Invalid
user.Authorised = false;
}
return (user);
}
public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
{
WebRequest DeleteSession = WebRequest.Create(GridServerUrl + "/usersessions/" + sessionID.ToString());
DeleteSession.Method = "DELETE";
DeleteSession.ContentType = "text/plaintext";
DeleteSession.ContentLength = 0;
StreamWriter stOut = new StreamWriter(DeleteSession.GetRequestStream(), System.Text.Encoding.ASCII);
stOut.Write("");
stOut.Close();
StreamReader stIn = new StreamReader(DeleteSession.GetResponse().GetResponseStream());
string GridResponse = stIn.ReadToEnd();
stIn.Close();
return (true);
}
public override UUIDBlock RequestUUIDBlock()
{
UUIDBlock uuidBlock = new UUIDBlock();
return (uuidBlock);
}
public override NeighbourInfo[] RequestNeighbours()
{
return null;
}
public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey)
{
this.GridServerUrl = ServerUrl;
this.GridSendKey = SendKey;
this.GridRecvKey = RecvKey;
}
public override string GetName()
{
return "Remote";
}
public override void Close()
{
}
}
public class RemoteGridPlugin : IGridPlugin
{
public RemoteGridPlugin()
{
}
public IGridServer GetGridServer()
{
return (new RemoteGridServer());
}
}
}