mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 17:32:42 +08:00
brought zircon branch into trunk
This commit is contained in:
31
OpenSim.GridInterfaces/Remote/AssemblyInfo.cs
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31
OpenSim.GridInterfaces/Remote/AssemblyInfo.cs
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@@ -0,0 +1,31 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Information about this assembly is defined by the following
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// attributes.
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//
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// change them to the information which is associated with the assembly
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// you compile.
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[assembly: AssemblyTitle("RemoteGridServers")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("RemoteGridServers")]
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[assembly: AssemblyCopyright("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// This sets the default COM visibility of types in the assembly to invisible.
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// If you need to expose a type to COM, use [ComVisible(true)] on that type.
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[assembly: ComVisible(false)]
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// The assembly version has following format :
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//
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// Major.Minor.Build.Revision
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//
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// You can specify all values by your own or you can build default build and revision
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// numbers with the '*' character (the default):
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[assembly: AssemblyVersion("1.0.*")]
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@@ -0,0 +1,101 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectType>Local</ProjectType>
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<ProductVersion>8.0.50727</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{2AF1E37E-064D-4590-8D7E-B6390F721BAE}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ApplicationIcon></ApplicationIcon>
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<AssemblyKeyContainerName>
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</AssemblyKeyContainerName>
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<AssemblyName>OpenSim.GridInterfaces.Remote</AssemblyName>
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<DefaultClientScript>JScript</DefaultClientScript>
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<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
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<DefaultTargetSchema>IE50</DefaultTargetSchema>
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<DelaySign>false</DelaySign>
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<OutputType>Library</OutputType>
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<AppDesignerFolder></AppDesignerFolder>
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<RootNamespace>OpenSim.GridInterfaces.Remote</RootNamespace>
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<StartupObject></StartupObject>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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<BaseAddress>285212672</BaseAddress>
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<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DebugSymbols>True</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<Optimize>False</Optimize>
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<OutputPath>..\..\bin\</OutputPath>
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<RegisterForComInterop>False</RegisterForComInterop>
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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<BaseAddress>285212672</BaseAddress>
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<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DebugSymbols>False</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<Optimize>True</Optimize>
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<OutputPath>..\..\bin\</OutputPath>
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<RegisterForComInterop>False</RegisterForComInterop>
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" >
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<HintPath>\System.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.dll" >
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<HintPath>\System.Xml.dll.dll</HintPath>
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</Reference>
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<Reference Include="libsecondlife.dll" >
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<HintPath>\libsecondlife.dll.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\OpenSim.Framework\OpenSim.Framework.csproj">
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<Name>OpenSim.Framework</Name>
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<Project>{1D2865A9-CF8E-45F7-B96D-91ED128A32CF}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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</ProjectReference>
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<ProjectReference Include="..\..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
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<Name>OpenSim.Framework.Console</Name>
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<Project>{C8405E1A-EC19-48B6-9C8C-CA03624B9916}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AssemblyInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RemoteAssetServer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RemoteGridServer.cs">
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<SubType>Code</SubType>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
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<PropertyGroup>
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<PreBuildEvent>
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</PreBuildEvent>
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<PostBuildEvent>
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</PostBuildEvent>
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</PropertyGroup>
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</Project>
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@@ -0,0 +1,45 @@
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<?xml version="1.0" ?>
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<project name="OpenSim.GridInterfaces.Remote" default="build">
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<target name="build">
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<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
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<mkdir dir="${project::get-base-directory()}/${build.dir}" />
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<copy todir="${project::get-base-directory()}/${build.dir}">
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<fileset basedir="${project::get-base-directory()}">
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</fileset>
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</copy>
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<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
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<resources prefix="OpenSim.GridInterfaces.Remote" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="AssemblyInfo.cs" />
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<include name="RemoteAssetServer.cs" />
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<include name="RemoteGridServer.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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<lib>
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<include name="${project::get-base-directory()}" />
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<include name="${project::get-base-directory()}/${build.dir}" />
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</lib>
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<include name="System.dll" />
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<include name="System.Xml.dll.dll" />
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<include name="../../bin/libsecondlife.dll" />
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<include name="../../OpenSim.Framework/${build.dir}/OpenSim.Framework.dll" />
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<include name="../../OpenSim.Framework.Console/${build.dir}/OpenSim.Framework.Console.dll" />
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</references>
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</csc>
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
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<mkdir dir="${project::get-base-directory()}/../../bin/"/>
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<copy todir="${project::get-base-directory()}/../../bin/">
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<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
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<include name="*.dll"/>
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<include name="*.exe"/>
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</fileset>
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</copy>
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</target>
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<target name="clean">
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<delete dir="${bin.dir}" failonerror="false" />
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<delete dir="${obj.dir}" failonerror="false" />
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</target>
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<target name="doc" description="Creates documentation.">
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</target>
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</project>
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102
OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs
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102
OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs
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@@ -0,0 +1,102 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Assets;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.GridInterfaces.Remote
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{
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public class RemoteAssetServer : IAssetServer
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{
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private IAssetReceiver _receiver;
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private BlockingQueue<ARequest> _assetRequests;
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private Thread _remoteAssetServerThread;
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private string AssetServerUrl;
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private string AssetSendKey;
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public RemoteAssetServer()
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{
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this._assetRequests = new BlockingQueue<ARequest>();
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this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests));
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this._remoteAssetServerThread.IsBackground = true;
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this._remoteAssetServerThread.Start();
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Remote Asset Server class created");
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}
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public void SetReceiver(IAssetReceiver receiver)
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{
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this._receiver = receiver;
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}
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public void RequestAsset(LLUUID assetID, bool isTexture)
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{
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ARequest req = new ARequest();
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req.AssetID = assetID;
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req.IsTexture = isTexture;
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this._assetRequests.Enqueue(req);
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}
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public void UpdateAsset(AssetBase asset)
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{
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}
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public void UploadNewAsset(AssetBase asset)
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{
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}
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public void SetServerInfo(string ServerUrl, string ServerKey)
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{
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this.AssetServerUrl = ServerUrl;
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this.AssetSendKey = ServerKey;
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}
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private void RunRequests()
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{
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while (true)
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{
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//we need to add support for the asset server not knowing about a requested asset
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ARequest req = this._assetRequests.Dequeue();
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LLUUID assetID = req.AssetID;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(" RemoteAssetServer- Got a AssetServer request, processing it");
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WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "getasset/" + AssetSendKey + "/" + assetID + "/data");
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WebResponse AssetResponse = AssetLoad.GetResponse();
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byte[] idata = new byte[(int)AssetResponse.ContentLength];
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BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream());
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idata = br.ReadBytes((int)AssetResponse.ContentLength);
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br.Close();
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AssetBase asset = new AssetBase();
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asset.FullID = assetID;
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asset.Data = idata;
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_receiver.AssetReceived(asset, req.IsTexture);
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}
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}
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public void Close()
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{
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}
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}
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public class RemoteAssetPlugin : IAssetPlugin
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{
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public RemoteAssetPlugin()
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{
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}
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public IAssetServer GetAssetServer()
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{
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return (new RemoteAssetServer());
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}
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}
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}
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156
OpenSim.GridInterfaces/Remote/RemoteGridServer.cs
Normal file
156
OpenSim.GridInterfaces/Remote/RemoteGridServer.cs
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@@ -0,0 +1,156 @@
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Assets;
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namespace OpenSim.GridInterfaces.Remote
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{
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public class RemoteGridServer : RemoteGridBase
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{
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private string GridServerUrl;
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private string GridSendKey;
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private string GridRecvKey;
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private Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
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public override Dictionary<uint, AgentCircuitData> agentcircuits
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{
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get { return AgentCircuits; }
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set { AgentCircuits = value; }
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}
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public RemoteGridServer()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Remote Grid Server class created");
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}
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public override bool RequestConnection()
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{
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return true;
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}
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public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
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{
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AgentCircuitData validcircuit = null;
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if (this.AgentCircuits.ContainsKey(circuitcode))
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{
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validcircuit = this.AgentCircuits[circuitcode];
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}
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AuthenticateResponse user = new AuthenticateResponse();
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if (validcircuit == null)
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{
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//don't have this circuit code in our list
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user.Authorised = false;
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return (user);
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}
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if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
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{
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// YAY! Valid login
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user.Authorised = true;
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user.LoginInfo = new Login();
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user.LoginInfo.Agent = agentID;
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user.LoginInfo.Session = sessionID;
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user.LoginInfo.SecureSession = validcircuit.SecureSessionID;
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user.LoginInfo.First = validcircuit.firstname;
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user.LoginInfo.Last = validcircuit.lastname;
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}
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else
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{
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// Invalid
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user.Authorised = false;
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}
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return (user);
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}
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public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
|
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{
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WebRequest DeleteSession = WebRequest.Create(GridServerUrl + "/usersessions/" + sessionID.ToString());
|
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DeleteSession.Method = "DELETE";
|
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DeleteSession.ContentType = "text/plaintext";
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DeleteSession.ContentLength = 0;
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|
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StreamWriter stOut = new StreamWriter(DeleteSession.GetRequestStream(), System.Text.Encoding.ASCII);
|
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stOut.Write("");
|
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stOut.Close();
|
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StreamReader stIn = new StreamReader(DeleteSession.GetResponse().GetResponseStream());
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string GridResponse = stIn.ReadToEnd();
|
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stIn.Close();
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return (true);
|
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}
|
||||
|
||||
public override UUIDBlock RequestUUIDBlock()
|
||||
{
|
||||
UUIDBlock uuidBlock = new UUIDBlock();
|
||||
return (uuidBlock);
|
||||
}
|
||||
|
||||
public override NeighbourInfo[] RequestNeighbours()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey)
|
||||
{
|
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this.GridServerUrl = ServerUrl;
|
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this.GridSendKey = SendKey;
|
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this.GridRecvKey = RecvKey;
|
||||
}
|
||||
|
||||
public override string GetName()
|
||||
{
|
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return "Remote";
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class RemoteGridPlugin : IGridPlugin
|
||||
{
|
||||
public RemoteGridPlugin()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public IGridServer GetGridServer()
|
||||
{
|
||||
return (new RemoteGridServer());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user