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brought zircon branch into trunk
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199
OpenSim.RegionServer/Assets/InventoryCache.cs
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199
OpenSim.RegionServer/Assets/InventoryCache.cs
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim;
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using libsecondlife.Packets;
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//using OpenSim.GridServers;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Assets;
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namespace OpenSim.Assets
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{
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/// <summary>
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/// Description of InventoryManager.
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/// </summary>
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public class InventoryCache
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{
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private Dictionary<LLUUID, AgentInventory> _agentsInventory;
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private List<UserServerRequest> _serverRequests; //list of requests made to user server.
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private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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private const uint FULL_MASK_PERMISSIONS = 2147483647;
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public InventoryCache()
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{
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_agentsInventory = new Dictionary<LLUUID, AgentInventory>();
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_serverRequests = new List<UserServerRequest>();
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}
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public void AddNewAgentsInventory(AgentInventory agentInventory)
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{
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this._agentsInventory.Add(agentInventory.AgentID, agentInventory);
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}
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public void ClientLeaving(LLUUID clientID)
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{
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if (this._agentsInventory.ContainsKey(clientID))
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{
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this._agentsInventory.Remove(clientID);
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}
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}
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public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID)
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{
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bool res = false;
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if (folderID != LLUUID.Zero) //don't create a folder with a zero id
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{
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if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
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{
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res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID);
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}
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}
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return res;
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}
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public LLUUID AddNewInventoryItem(SimClient remoteClient, LLUUID folderID, OpenSim.Framework.Assets.AssetBase asset)
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{
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LLUUID newItem = null;
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if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
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{
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newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset);
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}
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return newItem;
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}
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public void FetchInventoryDescendents(SimClient userInfo, FetchInventoryDescendentsPacket FetchDescend)
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{
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if (this._agentsInventory.ContainsKey(userInfo.AgentID))
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{
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AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];
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if (FetchDescend.InventoryData.FetchItems)
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{
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if (agentInventory.InventoryFolders.ContainsKey(FetchDescend.InventoryData.FolderID))
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{
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InventoryFolder Folder = agentInventory.InventoryFolders[FetchDescend.InventoryData.FolderID];
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InventoryDescendentsPacket Descend = new InventoryDescendentsPacket();
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Descend.AgentData.AgentID = userInfo.AgentID;
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Descend.AgentData.OwnerID = Folder.OwnerID;
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Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID;
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Descend.AgentData.Descendents = Folder.Items.Count;
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Descend.AgentData.Version = Folder.Items.Count;
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Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count];
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for (int i = 0; i < Folder.Items.Count; i++)
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{
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InventoryItem Item = Folder.Items[i];
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Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
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Descend.ItemData[i].ItemID = Item.ItemID;
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Descend.ItemData[i].AssetID = Item.AssetID;
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Descend.ItemData[i].CreatorID = Item.CreatorID;
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Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS;
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Descend.ItemData[i].CreationDate = 1000;
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Descend.ItemData[i].Description = _enc.GetBytes(Item.Description + "\0");
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Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS;
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Descend.ItemData[i].Flags = 1;
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Descend.ItemData[i].FolderID = Item.FolderID;
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Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
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Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS;
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Descend.ItemData[i].InvType = Item.InvType;
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Descend.ItemData[i].Name = _enc.GetBytes(Item.Name + "\0");
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Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS;
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Descend.ItemData[i].OwnerID = Item.OwnerID;
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Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS;
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Descend.ItemData[i].SalePrice = 100;
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Descend.ItemData[i].SaleType = 0;
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Descend.ItemData[i].Type = Item.Type;
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Descend.ItemData[i].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
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}
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userInfo.OutPacket(Descend);
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}
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}
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else
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{
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Console.WriteLine("fetch subfolders");
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}
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}
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}
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public void FetchInventory(SimClient userInfo, FetchInventoryPacket FetchItems)
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{
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if (this._agentsInventory.ContainsKey(userInfo.AgentID))
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{
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AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];
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for (int i = 0; i < FetchItems.InventoryData.Length; i++)
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{
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if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID))
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{
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InventoryItem Item = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID];
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FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket();
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InventoryReply.AgentData.AgentID = userInfo.AgentID;
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InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
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InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
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InventoryReply.InventoryData[0].ItemID = Item.ItemID;
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InventoryReply.InventoryData[0].AssetID = Item.AssetID;
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InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
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InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
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InventoryReply.InventoryData[0].CreationDate = 1000;
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InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0");
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InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
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InventoryReply.InventoryData[0].Flags = 1;
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InventoryReply.InventoryData[0].FolderID = Item.FolderID;
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InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
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InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
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InventoryReply.InventoryData[0].InvType = Item.InvType;
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InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0");
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InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
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InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
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InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
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InventoryReply.InventoryData[0].SalePrice = 100;
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InventoryReply.InventoryData[0].SaleType = 0;
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InventoryReply.InventoryData[0].Type = Item.Type;
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InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
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userInfo.OutPacket(InventoryReply);
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}
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}
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}
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}
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}
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public class UserServerRequest
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{
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public UserServerRequest()
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{
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}
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}
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}
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