mirror of
https://github.com/opensim/opensim.git
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brought zircon branch into trunk
This commit is contained in:
621
OpenSim.RegionServer/SimClient.cs
Normal file
621
OpenSim.RegionServer/SimClient.cs
Normal file
@@ -0,0 +1,621 @@
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/*
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||||
Copyright (c) OpenSim project, http://osgrid.org/
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||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
*/
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||||
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||||
using System;
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||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
using libsecondlife;
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||||
using libsecondlife.Packets;
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||||
using System.Net;
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||||
using System.Net.Sockets;
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||||
using System.IO;
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||||
using System.Threading;
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||||
using System.Timers;
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||||
using OpenSim.Framework.Interfaces;
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||||
using OpenSim.Framework.Assets;
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||||
using OpenSim.Framework.Inventory;
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||||
using OpenSim.Framework.Utilities;
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||||
using OpenSim.world;
|
||||
using OpenSim.Assets;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles new client connections
|
||||
/// Constructor takes a single Packet and authenticates everything
|
||||
/// </summary>
|
||||
public class SimClient
|
||||
{
|
||||
|
||||
public LLUUID AgentID;
|
||||
public LLUUID SessionID;
|
||||
public LLUUID SecureSessionID = LLUUID.Zero;
|
||||
public uint CircuitCode;
|
||||
public world.Avatar ClientAvatar;
|
||||
private UseCircuitCodePacket cirpack;
|
||||
private Thread ClientThread;
|
||||
public EndPoint userEP;
|
||||
private BlockingQueue<QueItem> PacketQueue;
|
||||
private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
|
||||
private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
|
||||
//private Dictionary<LLUUID, AssetBase> UploadedAssets = new Dictionary<LLUUID, AssetBase>();
|
||||
private System.Timers.Timer AckTimer;
|
||||
private uint Sequence = 0;
|
||||
private object SequenceLock = new object();
|
||||
private const int MAX_APPENDED_ACKS = 10;
|
||||
private const int RESEND_TIMEOUT = 4000;
|
||||
private const int MAX_SEQUENCE = 0xFFFFFF;
|
||||
private LLUUID newAssetFolder = LLUUID.Zero;
|
||||
private bool debug = false;
|
||||
|
||||
private void ack_pack(Packet Pack)
|
||||
{
|
||||
//libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket();
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||||
//ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
|
||||
//ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
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||||
//ack_it.Packets[0].ID = Pack.Header.ID;
|
||||
//ack_it.Header.Reliable = false;
|
||||
|
||||
//OutPacket(ack_it);
|
||||
|
||||
if (Pack.Header.Reliable)
|
||||
{
|
||||
lock (PendingAcks)
|
||||
{
|
||||
uint sequence = (uint)Pack.Header.Sequence;
|
||||
if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void ProcessInPacket(Packet Pack)
|
||||
{
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||||
ack_pack(Pack);
|
||||
if (debug)
|
||||
{
|
||||
if (Pack.Type != PacketType.AgentUpdate)
|
||||
{
|
||||
Console.WriteLine(Pack.Type.ToString());
|
||||
}
|
||||
}
|
||||
switch (Pack.Type)
|
||||
{
|
||||
case PacketType.CompleteAgentMovement:
|
||||
ClientAvatar.CompleteMovement(OpenSimRoot.Instance.LocalWorld);
|
||||
ClientAvatar.SendInitialPosition();
|
||||
break;
|
||||
case PacketType.RegionHandshakeReply:
|
||||
OpenSimRoot.Instance.LocalWorld.SendLayerData(this);
|
||||
break;
|
||||
case PacketType.AgentWearablesRequest:
|
||||
ClientAvatar.SendInitialAppearance();
|
||||
foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
|
||||
{
|
||||
if (client.AgentID != this.AgentID)
|
||||
{
|
||||
ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
|
||||
this.OutPacket(objupdate);
|
||||
client.ClientAvatar.SendAppearanceToOtherAgent(this);
|
||||
}
|
||||
}
|
||||
OpenSimRoot.Instance.LocalWorld.GetInitialPrims(this);
|
||||
break;
|
||||
case PacketType.ObjectAdd:
|
||||
OpenSimRoot.Instance.LocalWorld.AddNewPrim((ObjectAddPacket)Pack, this);
|
||||
break;
|
||||
case PacketType.ObjectLink:
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
|
||||
break;
|
||||
case PacketType.ObjectScale:
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
|
||||
break;
|
||||
case PacketType.ObjectShape:
|
||||
ObjectShapePacket shape = (ObjectShapePacket)Pack;
|
||||
for (int i = 0; i < shape.ObjectData.Length; i++)
|
||||
{
|
||||
foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
|
||||
{
|
||||
if (ent.localid == shape.ObjectData[i].ObjectLocalID)
|
||||
{
|
||||
((OpenSim.world.Primitive)ent).UpdateShape(shape.ObjectData[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PacketType.MultipleObjectUpdate:
|
||||
MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)Pack;
|
||||
|
||||
for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
|
||||
{
|
||||
if (multipleupdate.ObjectData[i].Type == 9) //change position
|
||||
{
|
||||
libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
|
||||
foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
|
||||
{
|
||||
if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
|
||||
{
|
||||
((OpenSim.world.Primitive)ent).UpdatePosition(pos);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//should update stored position of the prim
|
||||
}
|
||||
else if (multipleupdate.ObjectData[i].Type == 10)//rotation
|
||||
{
|
||||
libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
|
||||
foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
|
||||
{
|
||||
if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
|
||||
{
|
||||
ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.W);
|
||||
((OpenSim.world.Primitive)ent).UpdateFlag = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (multipleupdate.ObjectData[i].Type == 13)//scale
|
||||
{
|
||||
|
||||
libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
|
||||
foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
|
||||
{
|
||||
if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
|
||||
{
|
||||
((OpenSim.world.Primitive)ent).Scale = scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PacketType.RequestImage:
|
||||
RequestImagePacket imageRequest = (RequestImagePacket)Pack;
|
||||
for (int i = 0; i < imageRequest.RequestImage.Length; i++)
|
||||
{
|
||||
OpenSimRoot.Instance.AssetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image);
|
||||
}
|
||||
break;
|
||||
case PacketType.TransferRequest:
|
||||
//Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
|
||||
TransferRequestPacket transfer = (TransferRequestPacket)Pack;
|
||||
OpenSimRoot.Instance.AssetCache.AddAssetRequest(this, transfer);
|
||||
break;
|
||||
case PacketType.AgentUpdate:
|
||||
ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack);
|
||||
break;
|
||||
case PacketType.LogoutRequest:
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got a logout request");
|
||||
//send reply to let the client logout
|
||||
LogoutReplyPacket logReply = new LogoutReplyPacket();
|
||||
logReply.AgentData.AgentID = this.AgentID;
|
||||
logReply.AgentData.SessionID = this.SessionID;
|
||||
logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
|
||||
logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
|
||||
logReply.InventoryData[0].ItemID = LLUUID.Zero;
|
||||
OutPacket(logReply);
|
||||
//tell all clients to kill our object
|
||||
KillObjectPacket kill = new KillObjectPacket();
|
||||
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
||||
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
||||
kill.ObjectData[0].ID = this.ClientAvatar.localid;
|
||||
foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
|
||||
{
|
||||
client.OutPacket(kill);
|
||||
}
|
||||
OpenSimRoot.Instance.GridServers.GridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
|
||||
lock (OpenSimRoot.Instance.LocalWorld.Entities)
|
||||
{
|
||||
OpenSimRoot.Instance.LocalWorld.Entities.Remove(this.AgentID);
|
||||
}
|
||||
//need to do other cleaning up here too
|
||||
OpenSimRoot.Instance.ClientThreads.Remove(this.CircuitCode); //this.userEP);
|
||||
OpenSimRoot.Instance.Application.RemoveClientCircuit(this.CircuitCode);
|
||||
this.ClientThread.Abort();
|
||||
break;
|
||||
case PacketType.ChatFromViewer:
|
||||
ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
|
||||
if (Helpers.FieldToString(inchatpack.ChatData.Message) == "") break;
|
||||
|
||||
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
|
||||
libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
|
||||
reply.ChatData.Audible = 1;
|
||||
reply.ChatData.Message = inchatpack.ChatData.Message;
|
||||
reply.ChatData.ChatType = 1;
|
||||
reply.ChatData.SourceType = 1;
|
||||
reply.ChatData.Position = this.ClientAvatar.position;
|
||||
reply.ChatData.FromName = _enc.GetBytes(this.ClientAvatar.firstname + " " + this.ClientAvatar.lastname + "\0");
|
||||
reply.ChatData.OwnerID = this.AgentID;
|
||||
reply.ChatData.SourceID = this.AgentID;
|
||||
foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
|
||||
{
|
||||
client.OutPacket(reply);
|
||||
}
|
||||
break;
|
||||
case PacketType.ObjectImage:
|
||||
ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
|
||||
for (int i = 0; i < imagePack.ObjectData.Length; i++)
|
||||
{
|
||||
foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
|
||||
{
|
||||
if (ent.localid == imagePack.ObjectData[i].ObjectLocalID)
|
||||
{
|
||||
((OpenSim.world.Primitive)ent).UpdateTexture(imagePack.ObjectData[i].TextureEntry);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PacketType.ObjectFlagUpdate:
|
||||
ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
|
||||
foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
|
||||
{
|
||||
if (ent.localid == flags.AgentData.ObjectLocalID)
|
||||
{
|
||||
((OpenSim.world.Primitive)ent).UpdateObjectFlags(flags);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case PacketType.AssetUploadRequest:
|
||||
AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
|
||||
Console.WriteLine("upload request "+ request.AssetBlock.TransactionID);
|
||||
AssetBase newAsset = OpenSimRoot.Instance.AssetCache.UploadPacket(request, LLUUID.Random());
|
||||
if (newAsset != null)
|
||||
{
|
||||
OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this, this.newAssetFolder, newAsset);
|
||||
}
|
||||
Console.WriteLine(request.ToString());
|
||||
Console.WriteLine("combined uuid is " + request.AssetBlock.TransactionID.Combine(this.SecureSessionID).ToStringHyphenated());
|
||||
|
||||
AssetUploadCompletePacket response = new AssetUploadCompletePacket();
|
||||
response.AssetBlock.Type =request.AssetBlock.Type;
|
||||
response.AssetBlock.Success = true;
|
||||
response.AssetBlock.UUID = request.AssetBlock.TransactionID.Combine(this.SecureSessionID);
|
||||
|
||||
this.OutPacket(response);
|
||||
break;
|
||||
case PacketType.CreateInventoryFolder:
|
||||
//Console.WriteLine(Pack.ToString());
|
||||
break;
|
||||
case PacketType.CreateInventoryItem:
|
||||
//Console.WriteLine(Pack.ToString());
|
||||
break;
|
||||
case PacketType.FetchInventory:
|
||||
Console.WriteLine("fetch item packet");
|
||||
FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
|
||||
OpenSimRoot.Instance.InventoryCache.FetchInventory(this, FetchInventory);
|
||||
break;
|
||||
case PacketType.FetchInventoryDescendents:
|
||||
FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
|
||||
OpenSimRoot.Instance.InventoryCache.FetchInventoryDescendents(this, Fetch);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void ResendUnacked()
|
||||
{
|
||||
int now = Environment.TickCount;
|
||||
|
||||
lock (NeedAck)
|
||||
{
|
||||
foreach (Packet packet in NeedAck.Values)
|
||||
{
|
||||
if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Resending " + packet.Type.ToString() + " packet, " +
|
||||
(now - packet.TickCount) + "ms have passed");
|
||||
|
||||
packet.Header.Resent = true;
|
||||
OutPacket(packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SendAcks()
|
||||
{
|
||||
lock (PendingAcks)
|
||||
{
|
||||
if (PendingAcks.Count > 0)
|
||||
{
|
||||
if (PendingAcks.Count > 250)
|
||||
{
|
||||
// FIXME: Handle the odd case where we have too many pending ACKs queued up
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Too many ACKs queued up!");
|
||||
return;
|
||||
}
|
||||
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sending PacketAck");
|
||||
|
||||
|
||||
int i = 0;
|
||||
PacketAckPacket acks = new PacketAckPacket();
|
||||
acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count];
|
||||
|
||||
foreach (uint ack in PendingAcks.Values)
|
||||
{
|
||||
acks.Packets[i] = new PacketAckPacket.PacketsBlock();
|
||||
acks.Packets[i].ID = ack;
|
||||
i++;
|
||||
}
|
||||
|
||||
acks.Header.Reliable = false;
|
||||
OutPacket(acks);
|
||||
|
||||
PendingAcks.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
|
||||
{
|
||||
SendAcks();
|
||||
ResendUnacked();
|
||||
}
|
||||
|
||||
protected virtual void ProcessOutPacket(Packet Pack)
|
||||
{
|
||||
|
||||
// Keep track of when this packet was sent out
|
||||
Pack.TickCount = Environment.TickCount;
|
||||
|
||||
if (!Pack.Header.Resent)
|
||||
{
|
||||
// Set the sequence number
|
||||
lock (SequenceLock)
|
||||
{
|
||||
if (Sequence >= MAX_SEQUENCE)
|
||||
Sequence = 1;
|
||||
else
|
||||
Sequence++;
|
||||
Pack.Header.Sequence = Sequence;
|
||||
}
|
||||
|
||||
if (Pack.Header.Reliable) //DIRTY HACK
|
||||
{
|
||||
lock (NeedAck)
|
||||
{
|
||||
if (!NeedAck.ContainsKey(Pack.Header.Sequence))
|
||||
{
|
||||
NeedAck.Add(Pack.Header.Sequence, Pack);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Client.Log("Attempted to add a duplicate sequence number (" +
|
||||
// packet.Header.Sequence + ") to the NeedAck dictionary for packet type " +
|
||||
// packet.Type.ToString(), Helpers.LogLevel.Warning);
|
||||
}
|
||||
}
|
||||
|
||||
// Don't append ACKs to resent packets, in case that's what was causing the
|
||||
// delivery to fail
|
||||
if (!Pack.Header.Resent)
|
||||
{
|
||||
// Append any ACKs that need to be sent out to this packet
|
||||
lock (PendingAcks)
|
||||
{
|
||||
if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS &&
|
||||
Pack.Type != PacketType.PacketAck &&
|
||||
Pack.Type != PacketType.LogoutRequest)
|
||||
{
|
||||
Pack.Header.AckList = new uint[PendingAcks.Count];
|
||||
int i = 0;
|
||||
|
||||
foreach (uint ack in PendingAcks.Values)
|
||||
{
|
||||
Pack.Header.AckList[i] = ack;
|
||||
i++;
|
||||
}
|
||||
|
||||
PendingAcks.Clear();
|
||||
Pack.Header.AppendedAcks = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//ServerConsole.MainConsole.Instance.WriteLine("OUT: \n" + Pack.ToString());
|
||||
|
||||
byte[] ZeroOutBuffer = new byte[4096];
|
||||
byte[] sendbuffer;
|
||||
sendbuffer = Pack.ToBytes();
|
||||
|
||||
try
|
||||
{
|
||||
if (Pack.Header.Zerocoded)
|
||||
{
|
||||
int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
|
||||
OpenSimRoot.Instance.Application.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP);
|
||||
}
|
||||
else
|
||||
{
|
||||
OpenSimRoot.Instance.Application.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP);
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
|
||||
ClientThread.Abort();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public virtual void InPacket(Packet NewPack)
|
||||
{
|
||||
// Handle appended ACKs
|
||||
if (NewPack.Header.AppendedAcks)
|
||||
{
|
||||
lock (NeedAck)
|
||||
{
|
||||
foreach (uint ack in NewPack.Header.AckList)
|
||||
{
|
||||
NeedAck.Remove(ack);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handle PacketAck packets
|
||||
if (NewPack.Type == PacketType.PacketAck)
|
||||
{
|
||||
PacketAckPacket ackPacket = (PacketAckPacket)NewPack;
|
||||
|
||||
lock (NeedAck)
|
||||
{
|
||||
foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
|
||||
{
|
||||
NeedAck.Remove(block.ID);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ((NewPack.Type == PacketType.StartPingCheck))
|
||||
{
|
||||
//reply to pingcheck
|
||||
libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack;
|
||||
libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket();
|
||||
endPing.PingID.PingID = startPing.PingID.PingID;
|
||||
OutPacket(endPing);
|
||||
}
|
||||
else
|
||||
{
|
||||
QueItem item = new QueItem();
|
||||
item.Packet = NewPack;
|
||||
item.Incoming = true;
|
||||
this.PacketQueue.Enqueue(item);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public virtual void OutPacket(Packet NewPack)
|
||||
{
|
||||
QueItem item = new QueItem();
|
||||
item.Packet = NewPack;
|
||||
item.Incoming = false;
|
||||
this.PacketQueue.Enqueue(item);
|
||||
}
|
||||
|
||||
public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
|
||||
cirpack = initialcirpack;
|
||||
userEP = remoteEP;
|
||||
PacketQueue = new BlockingQueue<QueItem>();
|
||||
AckTimer = new System.Timers.Timer(500);
|
||||
AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
|
||||
AckTimer.Start();
|
||||
|
||||
ClientThread = new Thread(new ThreadStart(AuthUser));
|
||||
ClientThread.IsBackground = true;
|
||||
ClientThread.Start();
|
||||
}
|
||||
|
||||
protected virtual void ClientLoop()
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop");
|
||||
while (true)
|
||||
{
|
||||
QueItem nextPacket = PacketQueue.Dequeue();
|
||||
if (nextPacket.Incoming)
|
||||
{
|
||||
//is a incoming packet
|
||||
ProcessInPacket(nextPacket.Packet);
|
||||
}
|
||||
else
|
||||
{
|
||||
//is a out going packet
|
||||
ProcessOutPacket(nextPacket.Packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void InitNewClient()
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
|
||||
OpenSimRoot.Instance.LocalWorld.AddViewerAgent(this);
|
||||
world.Entity tempent = OpenSimRoot.Instance.LocalWorld.Entities[this.AgentID];
|
||||
this.ClientAvatar = (world.Avatar)tempent;
|
||||
}
|
||||
|
||||
protected virtual void AuthUser()
|
||||
{
|
||||
AuthenticateResponse sessionInfo = OpenSimRoot.Instance.GridServers.GridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
|
||||
if (!sessionInfo.Authorised)
|
||||
{
|
||||
//session/circuit not authorised
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
|
||||
ClientThread.Abort();
|
||||
}
|
||||
else
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
|
||||
//session is authorised
|
||||
this.AgentID = cirpack.CircuitCode.ID;
|
||||
this.SessionID = cirpack.CircuitCode.SessionID;
|
||||
this.CircuitCode = cirpack.CircuitCode.Code;
|
||||
InitNewClient(); //shouldn't be called here as we might be a child agent and not want a full avatar
|
||||
this.ClientAvatar.firstname = sessionInfo.LoginInfo.First;
|
||||
this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last;
|
||||
if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
|
||||
{
|
||||
this.SecureSessionID = sessionInfo.LoginInfo.SecureSession;
|
||||
}
|
||||
|
||||
// Create Inventory, currently only works for sandbox mode
|
||||
if (OpenSimRoot.Instance.Sandbox)
|
||||
{
|
||||
if (sessionInfo.LoginInfo.InventoryFolder != null)
|
||||
{
|
||||
this.CreateInventory(sessionInfo.LoginInfo.InventoryFolder);
|
||||
if (sessionInfo.LoginInfo.BaseFolder != null)
|
||||
{
|
||||
OpenSimRoot.Instance.InventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder);
|
||||
this.newAssetFolder = sessionInfo.LoginInfo.BaseFolder;
|
||||
AssetBase[] inventorySet = OpenSimRoot.Instance.AssetCache.CreateNewInventorySet(this.AgentID);
|
||||
if (inventorySet != null)
|
||||
{
|
||||
for (int i = 0; i < inventorySet.Length; i++)
|
||||
{
|
||||
if (inventorySet[i] != null)
|
||||
{
|
||||
OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this, sessionInfo.LoginInfo.BaseFolder, inventorySet[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ClientLoop();
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateInventory(LLUUID baseFolder)
|
||||
{
|
||||
AgentInventory inventory = new AgentInventory();
|
||||
inventory.AgentID = this.AgentID;
|
||||
OpenSimRoot.Instance.InventoryCache.AddNewAgentsInventory(inventory);
|
||||
OpenSimRoot.Instance.InventoryCache.CreateNewInventoryFolder(this, baseFolder);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user