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add cap DispatchRegionInfo
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@@ -33,11 +33,11 @@ using System.Linq;
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using System.Reflection;
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using System.Security;
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using System.Timers;
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using System.Threading;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Region.Framework.Interfaces;
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@@ -46,7 +46,6 @@ using OpenSim.Services.Interfaces;
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using RegionFlags = OpenMetaverse.RegionFlags;
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using Timer = System.Timers.Timer;
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namespace OpenSim.Region.CoreModules.World.Estate
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EstateManagementModule")]
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@@ -446,28 +445,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
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private void EstateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor,
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int matureLevel, bool restrictPushObject, bool allowParcelChanges)
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{
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if (blockTerraform)
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Scene.RegionInfo.RegionSettings.BlockTerraform = true;
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else
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Scene.RegionInfo.RegionSettings.BlockTerraform = false;
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Scene.RegionInfo.RegionSettings.BlockTerraform = blockTerraform;
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Scene.RegionInfo.RegionSettings.BlockFly = noFly;
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Scene.RegionInfo.RegionSettings.AllowDamage = allowDamage;
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Scene.RegionInfo.RegionSettings.AllowLandResell = !blockLandResell;
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if (noFly)
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Scene.RegionInfo.RegionSettings.BlockFly = true;
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else
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Scene.RegionInfo.RegionSettings.BlockFly = false;
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Scene.RegionInfo.RegionSettings.RestrictPushing = restrictPushObject;
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Scene.RegionInfo.RegionSettings.AllowLandJoinDivide = allowParcelChanges;
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if (allowDamage)
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Scene.RegionInfo.RegionSettings.AllowDamage = true;
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else
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Scene.RegionInfo.RegionSettings.AllowDamage = false;
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if (blockLandResell)
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Scene.RegionInfo.RegionSettings.AllowLandResell = false;
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else
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Scene.RegionInfo.RegionSettings.AllowLandResell = true;
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if((byte)maxAgents <= Scene.RegionInfo.AgentCapacity)
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Scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents;
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if (maxAgents > 1 && maxAgents <= Scene.RegionInfo.AgentCapacity)
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Scene.RegionInfo.RegionSettings.AgentLimit = maxAgents;
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else
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Scene.RegionInfo.RegionSettings.AgentLimit = Scene.RegionInfo.AgentCapacity;
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@@ -480,20 +467,74 @@ namespace OpenSim.Region.CoreModules.World.Estate
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else
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Scene.RegionInfo.RegionSettings.Maturity = 2;
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if (restrictPushObject)
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Scene.RegionInfo.RegionSettings.RestrictPushing = true;
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else
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Scene.RegionInfo.RegionSettings.RestrictPushing = false;
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Scene.RegionInfo.RegionSettings.Save();
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TriggerRegionInfoChange();
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if (allowParcelChanges)
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Scene.RegionInfo.RegionSettings.AllowLandJoinDivide = true;
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else
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Scene.RegionInfo.RegionSettings.AllowLandJoinDivide = false;
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SendRegionInfoPacketToAll();
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}
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public bool SetRegionInfobyCap(OSDMap map)
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{
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if(Scene.RegionInfo == null || Scene.RegionInfo.RegionSettings == null)
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return false;
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RegionSettings es = Scene.RegionInfo.RegionSettings;
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OSD tmp;
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//if (map.TryGetValue("", out tmp) && tmp)
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if (map.TryGetValue("block_terraform", out tmp) && tmp is not null )
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es.BlockTerraform = tmp.AsBoolean();
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if (map.TryGetValue("block_fly", out tmp) && tmp is not null)
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es.BlockFly = tmp.AsBoolean();
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//if (map.TryGetValue("block_fly_over", out tmp) && tmp)
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// es.??? = tmp.AsBoolean());
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if (map.TryGetValue("allow_damage", out tmp) && tmp is not null)
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es.AllowDamage = tmp.AsBoolean();
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if (map.TryGetValue("allow_land_resell", out tmp) && tmp is not null)
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es.AllowLandResell = tmp.AsBoolean();
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if (map.TryGetValue("agent_limit", out tmp) && tmp is not null)
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{
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int maxagents = tmp.AsInteger();
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if (maxagents > 1 && maxagents <= Scene.RegionInfo.AgentCapacity)
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Scene.RegionInfo.RegionSettings.AgentLimit = maxagents;
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else
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Scene.RegionInfo.RegionSettings.AgentLimit = Scene.RegionInfo.AgentCapacity;
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}
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if (map.TryGetValue("prim_bonus", out tmp) && tmp is not null)
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es.ObjectBonus = tmp.AsInteger();
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if (map.TryGetValue("sim_access", out tmp) && tmp is not null)
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{
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int matureLevel = tmp.AsInteger();
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if (matureLevel <= 13)
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es.Maturity = 0;
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else if (matureLevel <= 21)
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es.Maturity = 1;
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else
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es.Maturity = 2;
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}
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if (map.TryGetValue("restrict_pushobject", out tmp) && tmp is not null)
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es.RestrictPushing = tmp.AsBoolean();
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if (map.TryGetValue("allow_parcel_changes", out tmp) && tmp is not null)
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es.AllowLandJoinDivide = tmp.AsBoolean();
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if (map.TryGetValue("block_parcel_search", out tmp) && tmp is not null)
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es.BlockShowInSearch = tmp.AsBoolean();
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Scene.RegionInfo.RegionSettings.Save();
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TriggerRegionInfoChange();
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SendRegionInfoPacketToAll();
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return true;
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}
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public void SetEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture)
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@@ -1781,7 +1822,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
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{
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client.OnDetailedEstateDataRequest += ClientSendDetailedEstateData;
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client.OnSetEstateFlagsRequest += EstateSetRegionInfoHandler;
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// client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture;
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client.OnSetEstateTerrainDetailTexture += SetEstateTerrainBaseTexture;
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client.OnSetEstateTerrainTextureHeights += SetEstateTerrainTextureHeights;
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client.OnCommitEstateTerrainTextureRequest += HandleCommitEstateTerrainTextureRequest;
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