Merge branch 'master' into careminster-presence-refactor

Integrate the next large patch.
Don't use this version, it has a ghost avatar issue. Next push
will fix it.
This commit is contained in:
Melanie
2010-09-17 03:49:30 +01:00
36 changed files with 1052 additions and 1293 deletions

View File

@@ -241,7 +241,7 @@ namespace OpenSim.Data.MSSQL
/// <param name="regionUUID"></param>
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
{
_Log.DebugFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count);
_Log.DebugFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Parts.Length);
using (SqlConnection conn = new SqlConnection(m_connectionString))
{
@@ -250,7 +250,7 @@ namespace OpenSim.Data.MSSQL
try
{
foreach (SceneObjectPart sceneObjectPart in obj.Children.Values)
foreach (SceneObjectPart sceneObjectPart in obj.Parts)
{
//Update prim
using (SqlCommand sqlCommand = conn.CreateCommand())

View File

@@ -144,7 +144,7 @@ namespace OpenSim.Data.MySQL
dbcon.Open();
MySqlCommand cmd = dbcon.CreateCommand();
foreach (SceneObjectPart prim in obj.Children.Values)
foreach (SceneObjectPart prim in obj.Parts)
{
cmd.Parameters.Clear();

View File

@@ -368,7 +368,7 @@ namespace OpenSim.Data.SQLite
lock (ds)
{
foreach (SceneObjectPart prim in obj.Children.Values)
foreach (SceneObjectPart prim in obj.Parts)
{
// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
addPrim(prim, obj.UUID, regionUUID);

View File

@@ -335,7 +335,7 @@ namespace OpenSim.Data.SQLiteLegacy
lock (ds)
{
foreach (SceneObjectPart prim in obj.Children.Values)
foreach (SceneObjectPart prim in obj.Parts)
{
// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
addPrim(prim, obj.UUID, regionUUID);

View File

@@ -232,15 +232,15 @@ namespace OpenSim.Data.Tests
sog.AddPart(p2);
sog.AddPart(p3);
SceneObjectPart[] parts = sog.GetParts();
SceneObjectPart[] parts = sog.Parts;
Assert.That(parts.Length,Is.EqualTo(4), "Assert.That(parts.Length,Is.EqualTo(4))");
db.StoreObject(sog, newregion);
List<SceneObjectGroup> sogs = db.LoadObjects(newregion);
Assert.That(sogs.Count,Is.EqualTo(1), "Assert.That(sogs.Count,Is.EqualTo(1))");
SceneObjectGroup newsog = sogs[0];
SceneObjectPart[] newparts = newsog.GetParts();
SceneObjectPart[] newparts = newsog.Parts;
Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))");
Assert.That(newsog.HasChildPrim(tmp0), "Assert.That(newsog.HasChildPrim(tmp0))");
@@ -560,7 +560,7 @@ namespace OpenSim.Data.Tests
}
SceneObjectGroup retsog = FindSOG("Test SOG", region4);
SceneObjectPart[] parts = retsog.GetParts();
SceneObjectPart[] parts = retsog.Parts;
for (int i=0;i<30;i++)
{
SceneObjectPart cursop = mydic[parts[i].UUID];
@@ -607,7 +607,7 @@ namespace OpenSim.Data.Tests
sog.AddPart(p2);
sog.AddPart(p3);
SceneObjectPart[] parts = sog.GetParts();
SceneObjectPart[] parts = sog.Parts;
Assert.That(parts.Length, Is.EqualTo(4), "Assert.That(parts.Length,Is.EqualTo(4))");
db.StoreObject(sog, newregion);
@@ -615,7 +615,7 @@ namespace OpenSim.Data.Tests
Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count,Is.EqualTo(1))");
SceneObjectGroup newsog = sogs[0];
SceneObjectPart[] newparts = newsog.GetParts();
SceneObjectPart[] newparts = newsog.Parts;
Assert.That(newparts.Length, Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))");
Assert.That(newsog, Constraints.PropertyCompareConstraint(sog)
@@ -625,7 +625,7 @@ namespace OpenSim.Data.Tests
.IgnoreProperty(x=>x.RegionHandle)
.IgnoreProperty(x=>x.RegionUUID)
.IgnoreProperty(x=>x.Scene)
.IgnoreProperty(x=>x.Children)
.IgnoreProperty(x=>x.Parts)
.IgnoreProperty(x=>x.PassCollision)
.IgnoreProperty(x=>x.RootPart));
}