Merge branch 'master' into careminster-presence-refactor

Integrate the next large patch.
Don't use this version, it has a ghost avatar issue. Next push
will fix it.
This commit is contained in:
Melanie
2010-09-17 03:49:30 +01:00
36 changed files with 1052 additions and 1293 deletions

View File

@@ -544,7 +544,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (!attachment)
{
group.RootPart.CreateSelected = true;
foreach (SceneObjectPart child in group.Children.Values)
foreach (SceneObjectPart child in group.Parts)
child.CreateSelected = true;
}
@@ -629,10 +629,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
rootPart.Name = item.Name;
rootPart.Description = item.Description;
List<SceneObjectPart> partList = null;
lock (group.Children)
partList = new List<SceneObjectPart>(group.Children.Values);
group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
if ((rootPart.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0)
{
@@ -642,7 +638,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (m_Scene.Permissions.PropagatePermissions())
{
foreach (SceneObjectPart part in partList)
foreach (SceneObjectPart part in group.Parts)
{
part.EveryoneMask = item.EveryOnePermissions;
part.NextOwnerMask = item.NextPermissions;
@@ -656,7 +652,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
{
m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 8");
}
foreach (SceneObjectPart part in partList)
foreach (SceneObjectPart part in group.Parts)
{
if ((part.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0)
{