From 7e122b885b3439033750c6aaade10412092c13be Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sat, 15 Aug 2020 20:12:13 +0100 Subject: [PATCH] more bits? --- .../Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 8a355719a3..ab814d0280 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -76,7 +76,6 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; using System.Reflection; -//using System.Linq; using PermissionMask = OpenSim.Framework.PermissionMask; namespace OpenSim.Region.ScriptEngine.Shared.Api @@ -14615,8 +14614,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api foreach (SceneObjectGroup Attachment in Attachments) { SceneObjectPart[] parts = Attachment.Parts; - int nparts = parts.Count(); - for(int i = 0; i < nparts; i++) + for(int i = 0; i < parts.Length; i++) count += parts[i].Inventory.Count; } } catch { };