* Wrote a method to get the OpenJpeg data of a sculpt texture asset and save it to the prim shape.

* Added some stuff around sculpted prim meshes..   but it's just there so the project compiles now.
This commit is contained in:
Teravus Ovares
2008-05-09 01:28:54 +00:00
parent 646df0dc2c
commit 7e275bfa37
4 changed files with 254 additions and 2 deletions

View File

@@ -100,13 +100,14 @@ namespace OpenSim.Framework
// Sculpted
[XmlIgnore] public LLUUID SculptTexture = LLUUID.Zero;
[XmlIgnore] public byte SculptType = (byte)0;
[XmlIgnore] public byte[] SculptData = new byte[0];
// Flexi
[XmlIgnore] public int FlexiSoftness = 0;
[XmlIgnore] public float FlexiTension = 0f;
[XmlIgnore] public float FlexiDrag = 0f;
[XmlIgnore] public float FlexiGravity = 0f;
[XmlIgnore] public float FlexiWind= 0f;
[XmlIgnore] public float FlexiWind = 0f;
[XmlIgnore] public float FlexiForceX = 0f;
[XmlIgnore] public float FlexiForceY = 0f;
[XmlIgnore] public float FlexiForceZ = 0f;