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* Wrote a method to get the OpenJpeg data of a sculpt texture asset and save it to the prim shape.
* Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now.
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@@ -100,13 +100,14 @@ namespace OpenSim.Framework
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// Sculpted
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[XmlIgnore] public LLUUID SculptTexture = LLUUID.Zero;
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[XmlIgnore] public byte SculptType = (byte)0;
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[XmlIgnore] public byte[] SculptData = new byte[0];
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// Flexi
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[XmlIgnore] public int FlexiSoftness = 0;
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[XmlIgnore] public float FlexiTension = 0f;
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[XmlIgnore] public float FlexiDrag = 0f;
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[XmlIgnore] public float FlexiGravity = 0f;
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[XmlIgnore] public float FlexiWind= 0f;
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[XmlIgnore] public float FlexiWind = 0f;
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[XmlIgnore] public float FlexiForceX = 0f;
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[XmlIgnore] public float FlexiForceY = 0f;
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[XmlIgnore] public float FlexiForceZ = 0f;
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