* Tweaked the upload response and now at least uploading the mesh works.

* Binary error on downloading the mesh though..   so still not yet working.
This commit is contained in:
Teravus Ovares (Dan Olivares)
2010-10-14 09:24:15 -04:00
parent 9c5f8a6802
commit 7e363b79c7
3 changed files with 35 additions and 16 deletions

View File

@@ -145,7 +145,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
mesh = m_assetService.GetCached(meshID.ToString());
if (mesh != null)
{
if (mesh.Type == (sbyte)45) //TODO: Change to AssetType.Mesh when libomv gets updated!
if (mesh.Type == (sbyte)49) //TODO: Change to AssetType.Mesh when libomv gets updated!
{
responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
responsedata["content_type"] = "application/vnd.ll.mesh";
@@ -166,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
mesh = m_assetService.Get(meshID.ToString());
if (mesh != null)
{
if (mesh.Type == (sbyte)45) //TODO: Change to AssetType.Mesh when libomv gets updated!
if (mesh.Type == (sbyte)49) //TODO: Change to AssetType.Mesh when libomv gets updated!
{
responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
responsedata["content_type"] = "application/vnd.ll.mesh";