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Seems nothing actually need the request body for getevents. so change
control flag to false
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@@ -151,12 +151,7 @@ namespace OpenSim.Region.ClientStack.Linden
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private Scene m_scene;
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public PollServiceTextureEventArgs(UUID pId, Scene scene) :
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base(null, null, null, null, pId, int.MaxValue)
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// this should never timeout
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// each request must be processed and return a response
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// noevents can possible be use for nice shutdown, but not sure now
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// the execution will provide a proper response even if it fails
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base(null, null, null, null, pId, int.MaxValue)
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{
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m_scene = scene;
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@@ -219,7 +214,6 @@ namespace OpenSim.Region.ClientStack.Linden
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UUID requestID = requestinfo.reqID;
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// If the avatar is gone, don't bother to get the texture
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if (m_scene.GetScenePresence(Id) == null)
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{
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response = new Hashtable();
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@@ -246,12 +240,10 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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string capUrl = "/CAPS/" + UUID.Random() + "/";
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// Register this as a poll service
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// absurd large timeout to tune later to make a bit less than viewer
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// Register this as a poll service
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PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
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args.Type = PollServiceEventArgs.EventType.Texture;
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args.GetEventsNeedsRequest = false;
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MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
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string hostName = m_scene.RegionInfo.ExternalHostName;
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