diff --git a/OpenSim/Framework/Serialization/ArchiveConstants.cs b/OpenSim/Framework/Serialization/ArchiveConstants.cs
index 8ce7b56e6f..02b13be0ac 100644
--- a/OpenSim/Framework/Serialization/ArchiveConstants.cs
+++ b/OpenSim/Framework/Serialization/ArchiveConstants.cs
@@ -38,53 +38,53 @@ namespace OpenSim.Framework.Serialization
///
/// The location of the archive control file
///
- public static readonly string CONTROL_FILE_PATH = "archive.xml";
+ public const string CONTROL_FILE_PATH = "archive.xml";
///
/// Path for the assets held in an archive
///
- public static readonly string ASSETS_PATH = "assets/";
+ public const string ASSETS_PATH = "assets/";
///
/// Path for the inventory data
///
- public static readonly string INVENTORY_PATH = "inventory/";
+ public const string INVENTORY_PATH = "inventory/";
///
/// Path for the prims file
///
- public static readonly string OBJECTS_PATH = "objects/";
+ public const string OBJECTS_PATH = "objects/";
///
/// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out.
///
- public static readonly string TERRAINS_PATH = "terrains/";
+ public const string TERRAINS_PATH = "terrains/";
///
/// Path for region settings.
///
- public static readonly string SETTINGS_PATH = "settings/";
+ public const string SETTINGS_PATH = "settings/";
///
/// Path for user profiles
///
- public const string USERS_PATH = "users/";
+ public const string USERS_PATH = "userprofiles/";
///
/// The character the separates the uuid from extension information in an archived asset filename
///
- public static readonly string ASSET_EXTENSION_SEPARATOR = "_";
+ public const string ASSET_EXTENSION_SEPARATOR = "_";
///
/// Used to separate components in an inventory node name
///
- public static readonly string INVENTORY_NODE_NAME_COMPONENT_SEPARATOR = "__";
+ public const string INVENTORY_NODE_NAME_COMPONENT_SEPARATOR = "__";
///
/// Extensions used for asset types in the archive
///
- public static readonly IDictionary ASSET_TYPE_TO_EXTENSION = new Dictionary();
- public static readonly IDictionary EXTENSION_TO_ASSET_TYPE = new Dictionary();
+ public const IDictionary ASSET_TYPE_TO_EXTENSION = new Dictionary();
+ public const IDictionary EXTENSION_TO_ASSET_TYPE = new Dictionary();
static ArchiveConstants()
{