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Allow temp-on-rez prims to take part in physics (e.g. temp-on-rez bullets)
This makes re-rezzed temp-on-rez objects visible, too. Fixes Mantis #3405
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@@ -1845,8 +1845,9 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_rootPart == null)
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if (m_rootPart == null)
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return;
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return;
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if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)
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// Even temporary objects take part in physics (e.g. temp-on-rez bullets)
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return;
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//if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)
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// return;
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lock (m_parts)
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lock (m_parts)
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{
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{
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