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Added comments to ScriptEngine classes that explains what their purpose is
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@@ -36,6 +36,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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{
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public class Compiler
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{
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// * Uses "LSL2Converter" to convert LSL to C# if necessary.
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// * Compiles C#-code into an assembly
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// * Returns assembly name ready for AppDomain load.
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//
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// Assembly is compiled using LSL_BaseClass as base. Look at debug C# code file created when LSL script is compiled for full details.
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//
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private LSL2CSConverter LSL_Converter = new LSL2CSConverter();
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private CSharpCodeProvider codeProvider = new CSharpCodeProvider();
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private static UInt64 scriptCompileCounter = 0;
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@@ -41,6 +41,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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//[Serializable]
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public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript
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{
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//
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// Included as base for any LSL-script that is compiled.
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// Any function added here will be accessible to the LSL script. But it must also be added to "LSL_BuiltIn_Commands_Interface" in "OpenSim.Region.ScriptEngine.Common" class.
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//
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// Security note: This script will be running inside an restricted AppDomain. Currently AppDomain is not very restricted.zxs
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//
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// Object never expires
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public override Object InitializeLifetimeService()
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{
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