Added comments to ScriptEngine classes that explains what their purpose is

This commit is contained in:
Tedd Hansen
2007-12-30 16:32:29 +00:00
parent 14a191b285
commit 7ef09a1202
7 changed files with 71 additions and 0 deletions

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@@ -41,6 +41,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
//[Serializable]
public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript
{
//
// Included as base for any LSL-script that is compiled.
// Any function added here will be accessible to the LSL script. But it must also be added to "LSL_BuiltIn_Commands_Interface" in "OpenSim.Region.ScriptEngine.Common" class.
//
// Security note: This script will be running inside an restricted AppDomain. Currently AppDomain is not very restricted.zxs
//
// Object never expires
public override Object InitializeLifetimeService()
{