Added comments to ScriptEngine classes that explains what their purpose is

This commit is contained in:
Tedd Hansen
2007-12-30 16:32:29 +00:00
parent 14a191b285
commit 7ef09a1202
7 changed files with 71 additions and 0 deletions

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@@ -47,6 +47,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
// REMEMBER TO UPDATE http://opensimulator.org/wiki/LlFunction_implementation_status
//
// Notes:
// * If any function here needs to execute a LSL event in the script, use instance of "EventQueueManager" in "ScriptEngine".
// * If any function here needs to do some more advanced stuff like waiting for IO callbacks or similar that takes a long time then use "llSetTimerEvent" function as example.
// There is a class called "LSLLongCmdHandler" that is used for long LSL commands.
/// <summary>
/// Contains all LSL ll-functions. This class will be in Default AppDomain.
/// </summary>