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remove old ode (OpenDynamicsEngine) module. Thnaks to all that worked on it, in fact it was the basis for other modules like Bullet and ubOde
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@@ -104,7 +104,6 @@
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;; However, this will only log crashes within OpenSimulator that cause the
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;; entire program to exit
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;; It will not log crashes caused by virtual machine failures, which
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;; includes mono and ODE failures.
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;; You will need to capture these native stack traces by recording the
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;; session log itself.
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; save_crashes = false
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@@ -238,10 +237,6 @@
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;; Select a mesher here.
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;;
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;; Meshmerizer properly handles complex prims by using triangle meshes.
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;; Note that only the ODE physics engine currently deals with meshed
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;; prims in a satisfactory way.
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;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer
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;; ZeroMesher is faster but leaves the physics engine to model the mesh
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;; using the basic shapes that it supports.
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@@ -260,14 +255,13 @@
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;; It continues to provide a workable physics implementation. It does not currently support varregions.
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;; basicphysics effectively does not model physics at all, making all objects phantom.
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;; Default is BulletSim
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; physics = OpenDynamicsEngine
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; physics = BulletSim
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; physics = basicphysics
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; physics = POS
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;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
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; physics = ubODE
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; ubODE and OpenDynamicsEngine does allocate a lot of memory on stack. On linux you may need to increase its limit
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; ubODE does allocate a lot of memory on stack. On linux you may need to increase its limit
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; script opensim-ode-sh starts opensim setting that limit. You may need to increase it even more on large regions
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; edit the line ulimit -s 262144, and change this last value
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@@ -797,14 +791,6 @@
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AvatarToAvatarCollisionsByDefault = true
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[ODEPhysicsSettings]
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;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true
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;; Do we want to mesh sculpted prim to collide like they look?
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;; If you are seeing sculpt texture decode problems
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;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception")
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;; then you might want to try setting this to false.
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; mesh_sculpted_prim = true
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[RemoteAdmin]
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;; This is the remote admin module, which uses XMLRPC requests to
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;; manage regions from a web interface.
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