Thank you, Teravus for: Solution for 'after using physical prim with MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.

This commit is contained in:
Charles Krinke
2007-11-05 04:33:06 +00:00
parent 76aa5b81b0
commit 7eff1572cb
2 changed files with 15 additions and 4 deletions

View File

@@ -579,7 +579,11 @@ namespace OpenSim.Region.Environment.Scenes
{
AddTerseUpdateToAllAvatars();
ClearUpdateSchedule();
ScheduleTerseUpdate();
if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0)
{
// Only send the constant terse updates on physical objects!
ScheduleTerseUpdate();
}
}
else
{