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Mantis #1360
Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
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@@ -422,6 +422,7 @@ namespace OpenSim.Framework
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event GenericCall7 OnObjectDescription;
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event GenericCall7 OnObjectName;
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event GenericCall7 OnObjectClickAction;
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event GenericCall7 OnObjectMaterial;
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event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
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event UpdatePrimFlags OnUpdatePrimFlags;
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event UpdatePrimTexture OnUpdatePrimTexture;
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@@ -593,13 +594,13 @@ namespace OpenSim.Framework
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Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel,
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uint flags,
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UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
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byte clickAction, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius);
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byte clickAction, byte material, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius);
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
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Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel,
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uint flags, UUID objectID, UUID ownerID, string text, byte[] color,
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uint parentID, byte[] particleSystem, byte clickAction);
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uint parentID, byte[] particleSystem, byte clickAction, byte material);
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
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