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Mantis #1360
Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
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@@ -107,6 +107,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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public event GenericCall7 OnObjectDescription;
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public event GenericCall7 OnObjectName;
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public event GenericCall7 OnObjectClickAction;
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public event GenericCall7 OnObjectMaterial;
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public event UpdatePrimFlags OnUpdatePrimFlags;
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public event UpdatePrimTexture OnUpdatePrimTexture;
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public event UpdateVector OnUpdatePrimGroupPosition;
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@@ -473,7 +474,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
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UUID objectID, UUID ownerID, string text, byte[] color,
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uint parentID,
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byte[] particleSystem, byte clickAction)
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byte[] particleSystem, byte clickAction, byte material)
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{
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}
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
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@@ -481,7 +482,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
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UUID objectID, UUID ownerID, string text, byte[] color,
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uint parentID,
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byte[] particleSystem, byte clickAction, byte[] textureanimation,
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byte[] particleSystem, byte clickAction, byte material, byte[] textureanimation,
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bool attachment, uint AttachmentPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius)
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{
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}
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