Thank you, idb, for a patch to implement the packet and plumbing for
the material settings.
This commit is contained in:
Melanie Thielker
2008-10-03 12:00:13 +00:00
parent 8de395d379
commit 7f007d8ed0
7 changed files with 46 additions and 12 deletions

View File

@@ -107,6 +107,7 @@ namespace OpenSim.Region.Examples.SimpleModule
public event GenericCall7 OnObjectDescription;
public event GenericCall7 OnObjectName;
public event GenericCall7 OnObjectClickAction;
public event GenericCall7 OnObjectMaterial;
public event UpdatePrimFlags OnUpdatePrimFlags;
public event UpdatePrimTexture OnUpdatePrimTexture;
public event UpdateVector OnUpdatePrimGroupPosition;
@@ -473,7 +474,7 @@ namespace OpenSim.Region.Examples.SimpleModule
Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
UUID objectID, UUID ownerID, string text, byte[] color,
uint parentID,
byte[] particleSystem, byte clickAction)
byte[] particleSystem, byte clickAction, byte material)
{
}
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
@@ -481,7 +482,7 @@ namespace OpenSim.Region.Examples.SimpleModule
Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
UUID objectID, UUID ownerID, string text, byte[] color,
uint parentID,
byte[] particleSystem, byte clickAction, byte[] textureanimation,
byte[] particleSystem, byte clickAction, byte material, byte[] textureanimation,
bool attachment, uint AttachmentPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius)
{
}