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*Fixed bug that incorrectly tabulated 'others' prims on a parcel
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
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@@ -49,6 +49,8 @@ namespace OpenSim.Region.Environment.Scenes
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private EventManager m_eventManager;
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public bool isSelected = false;
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public LLUUID rootUUID
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{
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get
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