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*Fixed bug that incorrectly tabulated 'others' prims on a parcel
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
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@@ -71,6 +71,7 @@ namespace SimpleApp
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world.LoadWorldMap();
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world.PhysScene.SetTerrain(world.Terrain.getHeights1D());
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world.performParcelPrimCountUpdate();
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udpServer.LocalWorld = world;
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