Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()

Default for this function is now not to automatically land.
This allows better control by scripts when an avatar is going to be landing on a prim rather than the ground.
Stopping the avatar involves faking a collision, to avoid the pid controller making it overshoot.
A better approach would be to gradually slow the avatar as we near the target
This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-10 23:56:19 +01:00
parent fb92678b83
commit 7f499ff3f3
7 changed files with 45 additions and 18 deletions

View File

@@ -305,10 +305,12 @@ namespace OpenSim.Region.Physics.OdePlugin
{
m_iscolliding = true;
}
if (m_wascolliding != m_iscolliding)
{
//base.SendCollisionUpdate(new CollisionEventUpdate());
}
m_wascolliding = m_iscolliding;
}
}