mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 10:46:00 +08:00
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
This commit is contained in:
@@ -3196,12 +3196,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (!IsActive) return; // We don't need to update inactive clients.
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CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate);
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// TODO: don't create new blocks if recycling an old packet
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int total = CoarseLocations.Count;
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CoarseLocationUpdatePacket.IndexBlock ib =
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new CoarseLocationUpdatePacket.IndexBlock();
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loc.Header.Reliable = false;
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// Each packet can only hold around 62 avatar positions and the client clears the mini-map each time
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// a CoarseLocationUpdate packet is received. Oh well.
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int total = Math.Min(CoarseLocations.Count, 60);
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CoarseLocationUpdatePacket.IndexBlock ib = new CoarseLocationUpdatePacket.IndexBlock();
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loc.Location = new CoarseLocationUpdatePacket.LocationBlock[total];
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loc.AgentData = new CoarseLocationUpdatePacket.AgentDataBlock[total];
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int selfindex = -1;
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for (int i = 0; i < total; i++)
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{
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@@ -3211,18 +3216,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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lb.X = (byte)CoarseLocations[i].X;
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lb.Y = (byte)CoarseLocations[i].Y;
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lb.Z = CoarseLocations[i].Z > 1024 ? (byte)0 : (byte)(CoarseLocations[i].Z * 0.25);
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lb.Z = CoarseLocations[i].Z > 1024 ? (byte)0 : (byte)(CoarseLocations[i].Z * 0.25f);
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loc.Location[i] = lb;
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loc.AgentData[i] = new CoarseLocationUpdatePacket.AgentDataBlock();
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loc.AgentData[i].AgentID = users[i];
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if (users[i] == AgentId)
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selfindex = i;
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}
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ib.You = (short)selfindex;
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ib.Prey = -1;
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loc.Index = ib;
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loc.Header.Reliable = false;
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loc.Header.Zerocoded = true;
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OutPacket(loc, ThrottleOutPacketType.Task);
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}
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@@ -4905,6 +4909,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="throttlePacketType">Throttling category for the packet</param>
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protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType)
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{
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#region BinaryStats
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LLUDPServer.LogPacketHeader(false, m_circuitCode, 0, packet.Type, (ushort)packet.Length);
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#endregion BinaryStats
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m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true);
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}
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@@ -197,11 +197,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private void Initialise(UUID fileID, string fileName)
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{
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m_asset = new AssetBase();
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m_asset.FullID = fileID;
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m_asset.Type = type;
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m_asset = new AssetBase(fileID, fileName, type);
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m_asset.Data = new byte[0];
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m_asset.Name = fileName;
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m_asset.Description = "empty";
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m_asset.Local = true;
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m_asset.Temporary = true;
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@@ -27,6 +27,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using System.Reflection;
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@@ -204,6 +205,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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TextureSendLimit = 20;
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}
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#region BinaryStats
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config = configSource.Configs["Statistics.Binary"];
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m_shouldCollectStats = false;
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if (config != null)
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{
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if (config.Contains("enabled") && config.GetBoolean("enabled"))
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{
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if (config.Contains("collect_packet_headers"))
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m_shouldCollectStats = config.GetBoolean("collect_packet_headers");
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if (config.Contains("packet_headers_period_seconds"))
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{
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binStatsMaxFilesize = TimeSpan.FromSeconds(config.GetInt("region_stats_period_seconds"));
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}
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if (config.Contains("stats_dir"))
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{
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binStatsDir = config.GetString("stats_dir");
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}
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}
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else
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{
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m_shouldCollectStats = false;
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}
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}
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#endregion BinaryStats
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m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps);
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m_throttleRates = new ThrottleRates(configSource);
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}
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@@ -679,6 +705,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion Incoming Packet Accounting
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#region BinaryStats
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LogPacketHeader(true, udpClient.CircuitCode, 0, packet.Type, (ushort)packet.Length);
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#endregion BinaryStats
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#region Ping Check Handling
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if (packet.Type == PacketType.StartPingCheck)
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@@ -700,6 +730,87 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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packetInbox.Enqueue(new IncomingPacket(udpClient, packet));
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}
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#region BinaryStats
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||||
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public class PacketLogger
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{
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public DateTime StartTime;
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||||
public string Path = null;
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public System.IO.BinaryWriter Log = null;
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}
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public static PacketLogger PacketLog;
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protected static bool m_shouldCollectStats = false;
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// Number of seconds to log for
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static TimeSpan binStatsMaxFilesize = TimeSpan.FromSeconds(300);
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static object binStatsLogLock = new object();
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||||
static string binStatsDir = "";
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||||
public static void LogPacketHeader(bool incoming, uint circuit, byte flags, PacketType packetType, ushort size)
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||||
{
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if (!m_shouldCollectStats) return;
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||||
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||||
// Binary logging format is TTTTTTTTCCCCFPPPSS, T=Time, C=Circuit, F=Flags, P=PacketType, S=size
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// Put the incoming bit into the least significant bit of the flags byte
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if (incoming)
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flags |= 0x01;
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else
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flags &= 0xFE;
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// Put the flags byte into the most significant bits of the type integer
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uint type = (uint)packetType;
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type |= (uint)flags << 24;
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// m_log.Debug("1 LogPacketHeader(): Outside lock");
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||||
lock (binStatsLogLock)
|
||||
{
|
||||
DateTime now = DateTime.Now;
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||||
|
||||
// m_log.Debug("2 LogPacketHeader(): Inside lock. now is " + now.Ticks);
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||||
try
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||||
{
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||||
if (PacketLog == null || (now > PacketLog.StartTime + binStatsMaxFilesize))
|
||||
{
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||||
if (PacketLog != null && PacketLog.Log != null)
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||||
{
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PacketLog.Log.Close();
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||||
}
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||||
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||||
// First log file or time has expired, start writing to a new log file
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||||
PacketLog = new PacketLogger();
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||||
PacketLog.StartTime = now;
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||||
PacketLog.Path = (binStatsDir.Length > 0 ? binStatsDir + System.IO.Path.DirectorySeparatorChar.ToString() : "")
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+ String.Format("packets-{0}.log", now.ToString("yyyyMMddHHmmss"));
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PacketLog.Log = new BinaryWriter(File.Open(PacketLog.Path, FileMode.Append, FileAccess.Write));
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}
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// Serialize the data
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byte[] output = new byte[18];
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Buffer.BlockCopy(BitConverter.GetBytes(now.Ticks), 0, output, 0, 8);
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Buffer.BlockCopy(BitConverter.GetBytes(circuit), 0, output, 8, 4);
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||||
Buffer.BlockCopy(BitConverter.GetBytes(type), 0, output, 12, 4);
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||||
Buffer.BlockCopy(BitConverter.GetBytes(size), 0, output, 16, 2);
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||||
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||||
// Write the serialized data to disk
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if (PacketLog != null && PacketLog.Log != null)
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PacketLog.Log.Write(output);
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}
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catch (Exception ex)
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{
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m_log.Error("Packet statistics gathering failed: " + ex.Message, ex);
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if (PacketLog.Log != null)
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{
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PacketLog.Log.Close();
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}
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PacketLog = null;
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||||
}
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||||
}
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||||
}
|
||||
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||||
#endregion BinaryStats
|
||||
|
||||
private void HandleUseCircuitCode(object o)
|
||||
{
|
||||
object[] array = (object[])o;
|
||||
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||||
@@ -112,11 +112,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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bool storeLocal, bool tempFile)
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||||
{
|
||||
ourClient = remoteClient;
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m_asset = new AssetBase();
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m_asset.FullID = assetID;
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m_asset.Type = type;
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m_asset = new AssetBase(assetID, "blank", type);
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||||
m_asset.Data = data;
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||||
m_asset.Name = "blank";
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||||
m_asset.Description = "empty";
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m_asset.Local = storeLocal;
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m_asset.Temporary = tempFile;
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@@ -238,12 +238,11 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
|
||||
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if (m_cache != null)
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||||
{
|
||||
AssetBase layerDecodeAsset = new AssetBase();
|
||||
layerDecodeAsset.ID = "j2kCache_" + AssetId.ToString();
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||||
string assetID = "j2kCache_" + AssetId.ToString();
|
||||
|
||||
AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard);
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||||
layerDecodeAsset.Local = true;
|
||||
layerDecodeAsset.Name = layerDecodeAsset.ID;
|
||||
layerDecodeAsset.Temporary = true;
|
||||
layerDecodeAsset.Type = (sbyte)AssetType.Notecard;
|
||||
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||||
#region Serialize Layer Data
|
||||
|
||||
|
||||
@@ -386,11 +386,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
{
|
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sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
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||||
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if (assetType == (sbyte)AssetType.Unknown)
|
||||
m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid);
|
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|
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//m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
|
||||
|
||||
AssetBase asset = new AssetBase(new UUID(uuid), "RandomName");
|
||||
|
||||
asset.Type = assetType;
|
||||
AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType);
|
||||
asset.Data = data;
|
||||
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||||
m_scene.AssetService.Store(asset);
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@@ -122,8 +122,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
}
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = new AssetBase();
|
||||
asset1.FullID = asset1Id;
|
||||
AssetBase asset1 = new AssetBase(asset1Id, asset1Id.ToString(), (sbyte)AssetType.Object);
|
||||
asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
|
||||
scene.AssetService.Store(asset1);
|
||||
|
||||
@@ -339,8 +338,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
}
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = new AssetBase();
|
||||
asset1.FullID = asset1Id;
|
||||
AssetBase asset1 = new AssetBase(asset1Id, String.Empty, (sbyte)AssetType.Object);
|
||||
asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
|
||||
scene.AssetService.Store(asset1);
|
||||
|
||||
|
||||
@@ -311,11 +311,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
}
|
||||
|
||||
// Create a new asset for user
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.FullID = UUID.Random();
|
||||
AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture);
|
||||
asset.Data = assetData;
|
||||
asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
|
||||
asset.Type = 0;
|
||||
asset.Description = String.Format("URL image : {0}", Url);
|
||||
asset.Local = false;
|
||||
asset.Temporary = ((Disp & DISP_TEMP) != 0);
|
||||
|
||||
@@ -332,10 +332,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
{
|
||||
sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
|
||||
|
||||
if (assetType == (sbyte)AssetType.Unknown)
|
||||
m_log.WarnFormat("[ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid);
|
||||
|
||||
//m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
|
||||
|
||||
AssetBase asset = new AssetBase(new UUID(uuid), String.Empty);
|
||||
asset.Type = assetType;
|
||||
AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType);
|
||||
asset.Data = data;
|
||||
|
||||
// We're relying on the asset service to do the sensible thing and not store the asset if it already
|
||||
|
||||
@@ -158,9 +158,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
|
||||
m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename);
|
||||
|
||||
AssetBase asset = new AssetBase(new UUID(filename), metadata.Name);
|
||||
AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType);
|
||||
asset.Description = metadata.Description;
|
||||
asset.Type = metadata.AssetType;
|
||||
asset.Data = data;
|
||||
|
||||
m_cache.Store(asset);
|
||||
|
||||
@@ -52,16 +52,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||
|
||||
public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename)
|
||||
{
|
||||
|
||||
m_asset = new AssetBase();
|
||||
m_asset.FullID = UUID.Zero;
|
||||
m_asset.Type = type;
|
||||
m_asset = new AssetBase(UUID.Zero, pClientFilename, type);
|
||||
m_asset.Data = new byte[0];
|
||||
m_asset.Name = pClientFilename;
|
||||
m_asset.Description = "empty";
|
||||
m_asset.Local = true;
|
||||
m_asset.Temporary = true;
|
||||
|
||||
}
|
||||
|
||||
public ulong XferID
|
||||
|
||||
@@ -1059,9 +1059,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
if (m_scene.Permissions.IsGod(remote_client.AgentId))
|
||||
{
|
||||
land.LandData.OwnerID = ownerID;
|
||||
land.LandData.GroupID = UUID.Zero;
|
||||
land.LandData.IsGroupOwned = false;
|
||||
|
||||
m_scene.ForEachClient(SendParcelOverlay);
|
||||
land.SendLandUpdateToClient(remote_client);
|
||||
land.SendLandUpdateToClient(true, remote_client);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1082,8 +1084,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
else
|
||||
land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
|
||||
land.LandData.GroupID = UUID.Zero;
|
||||
land.LandData.IsGroupOwned = false;
|
||||
m_scene.ForEachClient(SendParcelOverlay);
|
||||
land.SendLandUpdateToClient(remote_client);
|
||||
land.SendLandUpdateToClient(true, remote_client);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1105,9 +1109,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
else
|
||||
land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
|
||||
land.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
|
||||
land.LandData.GroupID = UUID.Zero;
|
||||
land.LandData.IsGroupOwned = false;
|
||||
m_scene.ForEachClient(SendParcelOverlay);
|
||||
land.SendLandUpdateToClient(remote_client);
|
||||
land.SendLandUpdateToClient(true, remote_client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,6 +49,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
#pragma warning restore 0429
|
||||
private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax];
|
||||
|
||||
private int m_lastSeqId = 0;
|
||||
|
||||
protected LandData m_landData = new LandData();
|
||||
protected Scene m_scene;
|
||||
protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
|
||||
@@ -81,6 +83,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
m_scene = scene;
|
||||
LandData.OwnerID = owner_id;
|
||||
if (is_group_owned)
|
||||
LandData.GroupID = owner_id;
|
||||
else
|
||||
LandData.GroupID = UUID.Zero;
|
||||
LandData.IsGroupOwned = is_group_owned;
|
||||
}
|
||||
|
||||
@@ -172,7 +178,19 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
// regionFlags |= (uint)RegionFlags.AllowLandmark;
|
||||
// if (landData.OwnerID == remote_client.AgentId)
|
||||
// regionFlags |= (uint)RegionFlags.AllowSetHome;
|
||||
remote_client.SendLandProperties(sequence_id,
|
||||
|
||||
int seq_id;
|
||||
if (snap_selection && (sequence_id == 0))
|
||||
{
|
||||
seq_id = m_lastSeqId;
|
||||
}
|
||||
else
|
||||
{
|
||||
seq_id = sequence_id;
|
||||
m_lastSeqId = seq_id;
|
||||
}
|
||||
|
||||
remote_client.SendLandProperties(seq_id,
|
||||
snap_selection, request_result, LandData,
|
||||
(float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
|
||||
GetParcelMaxPrimCount(this),
|
||||
@@ -184,6 +202,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this))
|
||||
{
|
||||
//Needs later group support
|
||||
bool snap_selection = false;
|
||||
LandData newData = LandData.Copy();
|
||||
|
||||
if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice)
|
||||
@@ -192,6 +211,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
newData.AuthBuyerID = args.AuthBuyerID;
|
||||
newData.SalePrice = args.SalePrice;
|
||||
snap_selection = true;
|
||||
}
|
||||
}
|
||||
newData.Category = args.Category;
|
||||
@@ -212,7 +232,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
|
||||
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
||||
|
||||
SendLandUpdateToAvatarsOverMe();
|
||||
SendLandUpdateToAvatarsOverMe(snap_selection);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -230,7 +250,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects);
|
||||
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
||||
|
||||
SendLandUpdateToAvatarsOverMe();
|
||||
SendLandUpdateToAvatarsOverMe(true);
|
||||
}
|
||||
|
||||
public void DeedToGroup(UUID groupID)
|
||||
@@ -242,7 +262,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
|
||||
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
||||
|
||||
SendLandUpdateToAvatarsOverMe();
|
||||
SendLandUpdateToAvatarsOverMe(true);
|
||||
}
|
||||
|
||||
public bool IsEitherBannedOrRestricted(UUID avatar)
|
||||
@@ -297,7 +317,17 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
SendLandProperties(0, false, 0, remote_client);
|
||||
}
|
||||
|
||||
public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client)
|
||||
{
|
||||
SendLandProperties(0, snap_selection, 0, remote_client);
|
||||
}
|
||||
|
||||
public void SendLandUpdateToAvatarsOverMe()
|
||||
{
|
||||
SendLandUpdateToAvatarsOverMe(false);
|
||||
}
|
||||
|
||||
public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
|
||||
{
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
ILandObject over = null;
|
||||
@@ -325,7 +355,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
else
|
||||
avatars[i].Invulnerable = true;
|
||||
|
||||
SendLandUpdateToClient(avatars[i].ControllingClient);
|
||||
SendLandUpdateToClient(snap_selection, avatars[i].ControllingClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1077,14 +1077,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
|
||||
m_scene.RegionInfo.RegionSettings.TerrainImageID = TerrainImageUUID;
|
||||
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.FullID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
|
||||
AssetBase asset = new AssetBase(
|
||||
m_scene.RegionInfo.RegionSettings.TerrainImageID,
|
||||
"terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(),
|
||||
(sbyte)AssetType.Texture);
|
||||
asset.Data = data;
|
||||
asset.Name
|
||||
= "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
|
||||
asset.Description = m_scene.RegionInfo.RegionName;
|
||||
|
||||
asset.Type = 0;
|
||||
asset.Temporary = temporary;
|
||||
m_scene.AssetService.Store(asset);
|
||||
}
|
||||
|
||||
@@ -54,6 +54,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
bool IsBannedFromLand(UUID avatar);
|
||||
bool IsRestrictedFromLand(UUID avatar);
|
||||
void SendLandUpdateToClient(IClientAPI remote_client);
|
||||
void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
|
||||
List<UUID> CreateAccessListArrayByFlag(AccessList flag);
|
||||
void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
|
||||
void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
|
||||
|
||||
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
|
||||
// HGAssetService dispatches it to the remote grid.
|
||||
// It's not pretty, but the best that can be done while
|
||||
// not having a global naming infrastructure
|
||||
AssetBase asset1 = new AssetBase();
|
||||
AssetBase asset1 = new AssetBase(asset.FullID, asset.Name, asset.Type);
|
||||
Copy(asset, asset1);
|
||||
try
|
||||
{
|
||||
|
||||
@@ -626,11 +626,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <returns></returns>
|
||||
private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = name;
|
||||
AssetBase asset = new AssetBase(UUID.Random(), name, assetType);
|
||||
asset.Description = description;
|
||||
asset.Type = assetType;
|
||||
asset.FullID = UUID.Random();
|
||||
asset.Data = (data == null) ? new byte[1] : data;
|
||||
|
||||
return asset;
|
||||
|
||||
@@ -36,6 +36,7 @@ using System.Timers;
|
||||
using System.Xml;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenMetaverse.Imaging;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Services.Interfaces;
|
||||
@@ -397,6 +398,73 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
#endregion
|
||||
|
||||
#region BinaryStats
|
||||
|
||||
public class StatLogger
|
||||
{
|
||||
public DateTime StartTime;
|
||||
public string Path;
|
||||
public System.IO.BinaryWriter Log;
|
||||
}
|
||||
static StatLogger m_statLog = null;
|
||||
static TimeSpan m_statLogPeriod = TimeSpan.FromSeconds(300);
|
||||
static string m_statsDir = String.Empty;
|
||||
static Object m_statLockObject = new Object();
|
||||
private void LogSimStats(SimStats stats)
|
||||
{
|
||||
SimStatsPacket pack = new SimStatsPacket();
|
||||
pack.Region = new SimStatsPacket.RegionBlock();
|
||||
pack.Region.RegionX = stats.RegionX;
|
||||
pack.Region.RegionY = stats.RegionY;
|
||||
pack.Region.RegionFlags = stats.RegionFlags;
|
||||
pack.Region.ObjectCapacity = stats.ObjectCapacity;
|
||||
//pack.Region = //stats.RegionBlock;
|
||||
pack.Stat = stats.StatsBlock;
|
||||
pack.Header.Reliable = false;
|
||||
|
||||
// note that we are inside the reporter lock when called
|
||||
DateTime now = DateTime.Now;
|
||||
|
||||
// hide some time information into the packet
|
||||
pack.Header.Sequence = (uint)now.Ticks;
|
||||
|
||||
lock (m_statLockObject) // m_statLog is shared so make sure there is only executer here
|
||||
{
|
||||
try
|
||||
{
|
||||
if (m_statLog == null || now > m_statLog.StartTime + m_statLogPeriod)
|
||||
{
|
||||
// First log file or time has expired, start writing to a new log file
|
||||
if (m_statLog != null && m_statLog.Log != null)
|
||||
{
|
||||
m_statLog.Log.Close();
|
||||
}
|
||||
m_statLog = new StatLogger();
|
||||
m_statLog.StartTime = now;
|
||||
m_statLog.Path = (m_statsDir.Length > 0 ? m_statsDir + System.IO.Path.DirectorySeparatorChar.ToString() : "")
|
||||
+ String.Format("stats-{0}.log", now.ToString("yyyyMMddHHmmss"));
|
||||
m_statLog.Log = new BinaryWriter(File.Open(m_statLog.Path, FileMode.Append, FileAccess.Write));
|
||||
}
|
||||
|
||||
// Write the serialized data to disk
|
||||
if (m_statLog != null && m_statLog.Log != null)
|
||||
m_statLog.Log.Write(pack.ToBytes());
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("statistics gathering failed: " + ex.Message, ex);
|
||||
if (m_statLog != null && m_statLog.Log != null)
|
||||
{
|
||||
m_statLog.Log.Close();
|
||||
}
|
||||
m_statLog = null;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
public Scene(RegionInfo regInfo, AgentCircuitManager authen,
|
||||
@@ -582,6 +650,38 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
|
||||
m_log.Info("[SCENE]: Using the " + m_update_prioritization_scheme + " prioritization scheme");
|
||||
|
||||
#region BinaryStats
|
||||
|
||||
try
|
||||
{
|
||||
IConfig statConfig = m_config.Configs["Statistics.Binary"];
|
||||
if (statConfig.Contains("enabled") && statConfig.GetBoolean("enabled"))
|
||||
{
|
||||
if (statConfig.Contains("collect_region_stats"))
|
||||
{
|
||||
if (statConfig.GetBoolean("collect_region_stats"))
|
||||
{
|
||||
// if enabled, add us to the event. If not enabled, I won't get called
|
||||
StatsReporter.OnSendStatsResult += LogSimStats;
|
||||
}
|
||||
}
|
||||
if (statConfig.Contains("region_stats_period_seconds"))
|
||||
{
|
||||
m_statLogPeriod = TimeSpan.FromSeconds(statConfig.GetInt("region_stats_period_seconds"));
|
||||
}
|
||||
if (statConfig.Contains("stats_dir"))
|
||||
{
|
||||
m_statsDir = statConfig.GetString("stats_dir");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// if it doesn't work, we don't collect anything
|
||||
}
|
||||
|
||||
#endregion BinaryStats
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
||||
@@ -1918,14 +1918,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
|
||||
|
||||
AssetBase Animasset = new AssetBase();
|
||||
AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation);
|
||||
Animasset.Data = anim.ToBytes();
|
||||
Animasset.Temporary = true;
|
||||
Animasset.Local = true;
|
||||
Animasset.FullID = UUID.Random();
|
||||
Animasset.ID = Animasset.FullID.ToString();
|
||||
Animasset.Name = "Random Animation";
|
||||
Animasset.Type = (sbyte)AssetType.Animation;
|
||||
Animasset.Description = "dance";
|
||||
//BinBVHAnimation bbvhanim = new BinBVHAnimation(Animasset.Data);
|
||||
|
||||
|
||||
@@ -49,11 +49,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||
|
||||
public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.FullID = UUID.Random();
|
||||
AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture);
|
||||
asset.Data = OpenJPEG.EncodeFromImage(data, lossless);
|
||||
asset.Name = "MRMDynamicImage";
|
||||
asset.Type = 0;
|
||||
asset.Description = "MRM Image";
|
||||
asset.Local = false;
|
||||
asset.Temporary = temporary;
|
||||
|
||||
@@ -1483,12 +1483,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
// Create new asset
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = notecardName;
|
||||
AssetBase asset = new AssetBase(UUID.Random(), notecardName, (sbyte)AssetType.Notecard);
|
||||
asset.Description = "Script Generated Notecard";
|
||||
asset.Type = 7;
|
||||
asset.FullID = UUID.Random();
|
||||
string notecardData = "";
|
||||
string notecardData = String.Empty;
|
||||
|
||||
for (int i = 0; i < contents.Length; i++) {
|
||||
notecardData += contents.GetLSLStringItem(i) + "\n";
|
||||
|
||||
Reference in New Issue
Block a user