Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim

This commit is contained in:
Justin Clark-Casey (justincc)
2009-11-09 17:36:28 +00:00
37 changed files with 385 additions and 138 deletions

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@@ -112,11 +112,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
bool storeLocal, bool tempFile)
{
ourClient = remoteClient;
m_asset = new AssetBase();
m_asset.FullID = assetID;
m_asset.Type = type;
m_asset = new AssetBase(assetID, "blank", type);
m_asset.Data = data;
m_asset.Name = "blank";
m_asset.Description = "empty";
m_asset.Local = storeLocal;
m_asset.Temporary = tempFile;

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@@ -238,12 +238,11 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
if (m_cache != null)
{
AssetBase layerDecodeAsset = new AssetBase();
layerDecodeAsset.ID = "j2kCache_" + AssetId.ToString();
string assetID = "j2kCache_" + AssetId.ToString();
AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard);
layerDecodeAsset.Local = true;
layerDecodeAsset.Name = layerDecodeAsset.ID;
layerDecodeAsset.Temporary = true;
layerDecodeAsset.Type = (sbyte)AssetType.Notecard;
#region Serialize Layer Data

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@@ -386,11 +386,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
if (assetType == (sbyte)AssetType.Unknown)
m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid);
//m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
AssetBase asset = new AssetBase(new UUID(uuid), "RandomName");
asset.Type = assetType;
AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType);
asset.Data = data;
m_scene.AssetService.Store(asset);

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@@ -122,8 +122,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
}
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = new AssetBase();
asset1.FullID = asset1Id;
AssetBase asset1 = new AssetBase(asset1Id, asset1Id.ToString(), (sbyte)AssetType.Object);
asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
scene.AssetService.Store(asset1);
@@ -339,8 +338,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
}
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = new AssetBase();
asset1.FullID = asset1Id;
AssetBase asset1 = new AssetBase(asset1Id, String.Empty, (sbyte)AssetType.Object);
asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
scene.AssetService.Store(asset1);

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@@ -311,11 +311,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
}
// Create a new asset for user
AssetBase asset = new AssetBase();
asset.FullID = UUID.Random();
AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture);
asset.Data = assetData;
asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
asset.Type = 0;
asset.Description = String.Format("URL image : {0}", Url);
asset.Local = false;
asset.Temporary = ((Disp & DISP_TEMP) != 0);

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@@ -332,10 +332,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{
sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
if (assetType == (sbyte)AssetType.Unknown)
m_log.WarnFormat("[ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid);
//m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
AssetBase asset = new AssetBase(new UUID(uuid), String.Empty);
asset.Type = assetType;
AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType);
asset.Data = data;
// We're relying on the asset service to do the sensible thing and not store the asset if it already

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@@ -158,9 +158,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename);
AssetBase asset = new AssetBase(new UUID(filename), metadata.Name);
AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType);
asset.Description = metadata.Description;
asset.Type = metadata.AssetType;
asset.Data = data;
m_cache.Store(asset);

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@@ -52,16 +52,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename)
{
m_asset = new AssetBase();
m_asset.FullID = UUID.Zero;
m_asset.Type = type;
m_asset = new AssetBase(UUID.Zero, pClientFilename, type);
m_asset.Data = new byte[0];
m_asset.Name = pClientFilename;
m_asset.Description = "empty";
m_asset.Local = true;
m_asset.Temporary = true;
}
public ulong XferID

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@@ -1059,9 +1059,11 @@ namespace OpenSim.Region.CoreModules.World.Land
if (m_scene.Permissions.IsGod(remote_client.AgentId))
{
land.LandData.OwnerID = ownerID;
land.LandData.GroupID = UUID.Zero;
land.LandData.IsGroupOwned = false;
m_scene.ForEachClient(SendParcelOverlay);
land.SendLandUpdateToClient(remote_client);
land.SendLandUpdateToClient(true, remote_client);
}
}
}
@@ -1082,8 +1084,10 @@ namespace OpenSim.Region.CoreModules.World.Land
land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
else
land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
land.LandData.GroupID = UUID.Zero;
land.LandData.IsGroupOwned = false;
m_scene.ForEachClient(SendParcelOverlay);
land.SendLandUpdateToClient(remote_client);
land.SendLandUpdateToClient(true, remote_client);
}
}
}
@@ -1105,9 +1109,10 @@ namespace OpenSim.Region.CoreModules.World.Land
else
land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
land.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
land.LandData.GroupID = UUID.Zero;
land.LandData.IsGroupOwned = false;
m_scene.ForEachClient(SendParcelOverlay);
land.SendLandUpdateToClient(remote_client);
land.SendLandUpdateToClient(true, remote_client);
}
}
}

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@@ -49,6 +49,8 @@ namespace OpenSim.Region.CoreModules.World.Land
#pragma warning restore 0429
private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax];
private int m_lastSeqId = 0;
protected LandData m_landData = new LandData();
protected Scene m_scene;
protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
@@ -81,6 +83,10 @@ namespace OpenSim.Region.CoreModules.World.Land
{
m_scene = scene;
LandData.OwnerID = owner_id;
if (is_group_owned)
LandData.GroupID = owner_id;
else
LandData.GroupID = UUID.Zero;
LandData.IsGroupOwned = is_group_owned;
}
@@ -172,7 +178,19 @@ namespace OpenSim.Region.CoreModules.World.Land
// regionFlags |= (uint)RegionFlags.AllowLandmark;
// if (landData.OwnerID == remote_client.AgentId)
// regionFlags |= (uint)RegionFlags.AllowSetHome;
remote_client.SendLandProperties(sequence_id,
int seq_id;
if (snap_selection && (sequence_id == 0))
{
seq_id = m_lastSeqId;
}
else
{
seq_id = sequence_id;
m_lastSeqId = seq_id;
}
remote_client.SendLandProperties(seq_id,
snap_selection, request_result, LandData,
(float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
GetParcelMaxPrimCount(this),
@@ -184,6 +202,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this))
{
//Needs later group support
bool snap_selection = false;
LandData newData = LandData.Copy();
if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice)
@@ -192,6 +211,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{
newData.AuthBuyerID = args.AuthBuyerID;
newData.SalePrice = args.SalePrice;
snap_selection = true;
}
}
newData.Category = args.Category;
@@ -212,7 +232,7 @@ namespace OpenSim.Region.CoreModules.World.Land
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
SendLandUpdateToAvatarsOverMe();
SendLandUpdateToAvatarsOverMe(snap_selection);
}
}
@@ -230,7 +250,7 @@ namespace OpenSim.Region.CoreModules.World.Land
newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects);
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
SendLandUpdateToAvatarsOverMe();
SendLandUpdateToAvatarsOverMe(true);
}
public void DeedToGroup(UUID groupID)
@@ -242,7 +262,7 @@ namespace OpenSim.Region.CoreModules.World.Land
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
SendLandUpdateToAvatarsOverMe();
SendLandUpdateToAvatarsOverMe(true);
}
public bool IsEitherBannedOrRestricted(UUID avatar)
@@ -297,7 +317,17 @@ namespace OpenSim.Region.CoreModules.World.Land
SendLandProperties(0, false, 0, remote_client);
}
public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client)
{
SendLandProperties(0, snap_selection, 0, remote_client);
}
public void SendLandUpdateToAvatarsOverMe()
{
SendLandUpdateToAvatarsOverMe(false);
}
public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
{
List<ScenePresence> avatars = m_scene.GetAvatars();
ILandObject over = null;
@@ -325,7 +355,7 @@ namespace OpenSim.Region.CoreModules.World.Land
else
avatars[i].Invulnerable = true;
SendLandUpdateToClient(avatars[i].ControllingClient);
SendLandUpdateToClient(snap_selection, avatars[i].ControllingClient);
}
}
}

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@@ -1077,14 +1077,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
m_scene.RegionInfo.RegionSettings.TerrainImageID = TerrainImageUUID;
AssetBase asset = new AssetBase();
asset.FullID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
AssetBase asset = new AssetBase(
m_scene.RegionInfo.RegionSettings.TerrainImageID,
"terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(),
(sbyte)AssetType.Texture);
asset.Data = data;
asset.Name
= "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
asset.Description = m_scene.RegionInfo.RegionName;
asset.Type = 0;
asset.Temporary = temporary;
m_scene.AssetService.Store(asset);
}