Allow particles and texture anims to be persisted to XML. This behaviour is expected.

This commit is contained in:
CasperW
2010-02-25 14:14:53 +01:00
parent e99341d7df
commit 7f61de8f57

View File

@@ -518,14 +518,12 @@ namespace OpenSim.Region.Framework.Scenes
set { m_scriptAccessPin = (int)value; }
}
[XmlIgnore]
public Byte[] TextureAnimation
{
get { return m_TextureAnimation; }
set { m_TextureAnimation = value; }
}
[XmlIgnore]
public Byte[] ParticleSystem
{
get { return m_particleSystem; }