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Allow particles and texture anims to be persisted to XML. This behaviour is expected.
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@@ -518,14 +518,12 @@ namespace OpenSim.Region.Framework.Scenes
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set { m_scriptAccessPin = (int)value; }
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}
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[XmlIgnore]
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public Byte[] TextureAnimation
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{
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get { return m_TextureAnimation; }
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set { m_TextureAnimation = value; }
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}
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[XmlIgnore]
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public Byte[] ParticleSystem
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{
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get { return m_particleSystem; }
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