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All data tests made DBMS-independent
This commit is contained in:
347
OpenSim/Data/Tests/InventoryTests.cs
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347
OpenSim/Data/Tests/InventoryTests.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using log4net.Config;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenSim.Framework;
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using log4net;
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using System.Reflection;
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using System.Data.Common;
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// DBMS-specific:
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using MySql.Data.MySqlClient;
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using OpenSim.Data.MySQL;
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using System.Data.SqlClient;
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using OpenSim.Data.MSSQL;
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using Mono.Data.Sqlite;
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using OpenSim.Data.SQLite;
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namespace OpenSim.Data.Tests
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{
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[TestFixture(typeof(MySqlConnection), typeof(MySQLInventoryData), Description = "Inventory store tests (MySQL)")]
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[TestFixture(typeof(SqlConnection), typeof(MSSQLInventoryData), Description = "Inventory store tests (MS SQL Server)")]
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[TestFixture(typeof(SqliteConnection), typeof(SQLiteInventoryStore), Description = "Inventory store tests (SQLite)")]
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public class InventoryTests<TConn, TInvStore> : BasicDataServiceTest<TConn, TInvStore>
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where TConn : DbConnection, new()
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where TInvStore : class, IInventoryDataPlugin, new()
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{
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public IInventoryDataPlugin db;
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public UUID zero = UUID.Zero;
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public UUID folder1 = UUID.Random();
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public UUID folder2 = UUID.Random();
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public UUID folder3 = UUID.Random();
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public UUID owner1 = UUID.Random();
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public UUID owner2 = UUID.Random();
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public UUID owner3 = UUID.Random();
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public UUID item1 = UUID.Random();
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public UUID item2 = UUID.Random();
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public UUID item3 = UUID.Random();
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public UUID asset1 = UUID.Random();
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public UUID asset2 = UUID.Random();
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public UUID asset3 = UUID.Random();
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public string name1;
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public string name2 = "First Level folder";
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public string name3 = "First Level folder 2";
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public string niname1 = "My Shirt";
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public string iname1 = "Shirt";
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public string iname2 = "Text Board";
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public string iname3 = "No Pants Barrel";
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public InventoryTests(string conn) : base(conn)
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{
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name1 = "Root Folder for " + owner1.ToString();
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}
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protected override void InitService(object service)
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{
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db = (IInventoryDataPlugin)service;
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db.Initialise(m_connStr);
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ClearDB();
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}
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private void ClearDB()
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{
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DropTables("inventoryitems", "inventoryfolders");
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ExecuteSql("delete from migrations where name='Inventory'");
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}
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[Test]
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public void T001_LoadEmpty()
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{
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Assert.That(db.getInventoryFolder(zero), Is.Null);
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Assert.That(db.getInventoryFolder(folder1), Is.Null);
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Assert.That(db.getInventoryFolder(folder2), Is.Null);
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Assert.That(db.getInventoryFolder(folder3), Is.Null);
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Assert.That(db.getInventoryItem(zero), Is.Null);
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Assert.That(db.getInventoryItem(item1), Is.Null);
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Assert.That(db.getInventoryItem(item2), Is.Null);
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Assert.That(db.getInventoryItem(item3), Is.Null);
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Assert.That(db.getUserRootFolder(zero), Is.Null);
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Assert.That(db.getUserRootFolder(owner1), Is.Null);
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}
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// 01x - folder tests
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[Test]
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public void T010_FolderNonParent()
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{
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InventoryFolderBase f1 = NewFolder(folder2, folder1, owner1, name2);
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// the folder will go in
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db.addInventoryFolder(f1);
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InventoryFolderBase f1a = db.getUserRootFolder(owner1);
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Assert.That(f1a, Is.Null);
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}
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[Test]
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public void T011_FolderCreate()
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{
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InventoryFolderBase f1 = NewFolder(folder1, zero, owner1, name1);
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// TODO: this is probably wrong behavior, but is what we have
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// db.updateInventoryFolder(f1);
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// InventoryFolderBase f1a = db.getUserRootFolder(owner1);
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// Assert.That(uuid1, Is.EqualTo(f1a.ID))
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// Assert.That(name1, Text.Matches(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))");
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// Assert.That(db.getUserRootFolder(owner1), Is.Null);
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// succeed with true
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db.addInventoryFolder(f1);
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InventoryFolderBase f1a = db.getUserRootFolder(owner1);
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Assert.That(folder1, Is.EqualTo(f1a.ID), "Assert.That(folder1, Is.EqualTo(f1a.ID))");
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Assert.That(name1, Text.Matches(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))");
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}
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// we now have the following tree
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// folder1
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// +--- folder2
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// +--- folder3
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[Test]
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public void T012_FolderList()
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{
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InventoryFolderBase f2 = NewFolder(folder3, folder1, owner1, name3);
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db.addInventoryFolder(f2);
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Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1))");
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Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(2), "Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(2))");
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Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0))");
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Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(0))");
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Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0))");
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}
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[Test]
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public void T013_FolderHierarchy()
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{
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Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))");
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Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))");
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Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))");
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Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(0))");
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Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0))");
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}
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[Test]
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public void T014_MoveFolder()
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{
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InventoryFolderBase f2 = db.getInventoryFolder(folder2);
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f2.ParentID = folder3;
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db.moveInventoryFolder(f2);
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Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1))");
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Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(1))");
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Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0))");
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Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(1))");
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Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0))");
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}
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[Test]
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public void T015_FolderHierarchy()
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{
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Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))");
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Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))");
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Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))");
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Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(1), "Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(1))");
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Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0))");
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}
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// Item tests
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[Test]
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public void T100_NoItems()
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{
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Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))");
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Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0))");
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Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0))");
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Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(0))");
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}
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// TODO: Feeding a bad inventory item down the data path will
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// crash the system. This is largely due to the builder
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// routines. That should be fixed and tested for.
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[Test]
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public void T101_CreatItems()
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{
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db.addInventoryItem(NewItem(item1, folder3, owner1, iname1, asset1));
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db.addInventoryItem(NewItem(item2, folder3, owner1, iname2, asset2));
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db.addInventoryItem(NewItem(item3, folder3, owner1, iname3, asset3));
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Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(3), "Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(3))");
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}
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[Test]
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public void T102_CompareItems()
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{
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InventoryItemBase i1 = db.getInventoryItem(item1);
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InventoryItemBase i2 = db.getInventoryItem(item2);
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InventoryItemBase i3 = db.getInventoryItem(item3);
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Assert.That(i1.Name, Is.EqualTo(iname1), "Assert.That(i1.Name, Is.EqualTo(iname1))");
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Assert.That(i2.Name, Is.EqualTo(iname2), "Assert.That(i2.Name, Is.EqualTo(iname2))");
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Assert.That(i3.Name, Is.EqualTo(iname3), "Assert.That(i3.Name, Is.EqualTo(iname3))");
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Assert.That(i1.Owner, Is.EqualTo(owner1), "Assert.That(i1.Owner, Is.EqualTo(owner1))");
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Assert.That(i2.Owner, Is.EqualTo(owner1), "Assert.That(i2.Owner, Is.EqualTo(owner1))");
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Assert.That(i3.Owner, Is.EqualTo(owner1), "Assert.That(i3.Owner, Is.EqualTo(owner1))");
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Assert.That(i1.AssetID, Is.EqualTo(asset1), "Assert.That(i1.AssetID, Is.EqualTo(asset1))");
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Assert.That(i2.AssetID, Is.EqualTo(asset2), "Assert.That(i2.AssetID, Is.EqualTo(asset2))");
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Assert.That(i3.AssetID, Is.EqualTo(asset3), "Assert.That(i3.AssetID, Is.EqualTo(asset3))");
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}
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[Test]
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public void T103_UpdateItem()
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{
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// TODO: probably shouldn't have the ability to have an
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// owner of an item in a folder not owned by the user
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InventoryItemBase i1 = db.getInventoryItem(item1);
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i1.Name = niname1;
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i1.Description = niname1;
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i1.Owner = owner2;
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db.updateInventoryItem(i1);
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i1 = db.getInventoryItem(item1);
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Assert.That(i1.Name, Is.EqualTo(niname1), "Assert.That(i1.Name, Is.EqualTo(niname1))");
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Assert.That(i1.Description, Is.EqualTo(niname1), "Assert.That(i1.Description, Is.EqualTo(niname1))");
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Assert.That(i1.Owner, Is.EqualTo(owner2), "Assert.That(i1.Owner, Is.EqualTo(owner2))");
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}
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[Test]
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public void T104_RandomUpdateItem()
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{
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PropertyScrambler<InventoryFolderBase> folderScrambler =
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new PropertyScrambler<InventoryFolderBase>()
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.DontScramble(x => x.Owner)
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.DontScramble(x => x.ParentID)
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.DontScramble(x => x.ID);
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UUID owner = UUID.Random();
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UUID folder = UUID.Random();
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UUID rootId = UUID.Random();
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UUID rootAsset = UUID.Random();
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InventoryFolderBase f1 = NewFolder(folder, zero, owner, name1);
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folderScrambler.Scramble(f1);
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db.addInventoryFolder(f1);
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InventoryFolderBase f1a = db.getUserRootFolder(owner);
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Assert.That(f1a, Constraints.PropertyCompareConstraint(f1));
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folderScrambler.Scramble(f1a);
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db.updateInventoryFolder(f1a);
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InventoryFolderBase f1b = db.getUserRootFolder(owner);
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Assert.That(f1b, Constraints.PropertyCompareConstraint(f1a));
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//Now we have a valid folder to insert into, we can insert the item.
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PropertyScrambler<InventoryItemBase> inventoryScrambler =
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new PropertyScrambler<InventoryItemBase>()
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.DontScramble(x => x.ID)
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.DontScramble(x => x.AssetID)
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.DontScramble(x => x.Owner)
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.DontScramble(x => x.Folder);
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InventoryItemBase root = NewItem(rootId, folder, owner, iname1, rootAsset);
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inventoryScrambler.Scramble(root);
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db.addInventoryItem(root);
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InventoryItemBase expected = db.getInventoryItem(rootId);
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Assert.That(expected, Constraints.PropertyCompareConstraint(root)
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.IgnoreProperty(x => x.InvType)
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.IgnoreProperty(x => x.CreatorIdAsUuid)
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.IgnoreProperty(x => x.Description)
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.IgnoreProperty(x => x.CreatorId));
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inventoryScrambler.Scramble(expected);
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db.updateInventoryItem(expected);
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InventoryItemBase actual = db.getInventoryItem(rootId);
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Assert.That(actual, Constraints.PropertyCompareConstraint(expected)
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.IgnoreProperty(x => x.InvType)
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.IgnoreProperty(x => x.CreatorIdAsUuid)
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.IgnoreProperty(x => x.Description)
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.IgnoreProperty(x => x.CreatorId));
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}
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[Test]
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public void T999_StillNull()
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{
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// After all tests are run, these should still return no results
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Assert.That(db.getInventoryFolder(zero), Is.Null);
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Assert.That(db.getInventoryItem(zero), Is.Null);
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Assert.That(db.getUserRootFolder(zero), Is.Null);
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Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))");
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}
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private InventoryItemBase NewItem(UUID id, UUID parent, UUID owner, string name, UUID asset)
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{
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InventoryItemBase i = new InventoryItemBase();
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i.ID = id;
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i.Folder = parent;
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i.Owner = owner;
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i.CreatorId = owner.ToString();
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i.Name = name;
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i.Description = name;
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i.AssetID = asset;
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return i;
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}
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private InventoryFolderBase NewFolder(UUID id, UUID parent, UUID owner, string name)
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{
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InventoryFolderBase f = new InventoryFolderBase();
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f.ID = id;
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f.ParentID = parent;
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f.Owner = owner;
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f.Name = name;
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return f;
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}
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}
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}
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