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* Syncs the current revision XML Schema(xsd) to the XML Schema of revision 5251.
* This should resolve creating content, taking it, and being able to rez it again.
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@@ -44,15 +44,7 @@ namespace OpenSim.Region.Environment.Scenes
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private string m_inventoryFileName = String.Empty;
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private int m_inventoryFileNameSerial = 0;
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/// <summary>
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/// Exposing this is not particularly good, but it's one of the least evils at the moment to see
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/// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
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/// </summary>
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public LLUUID FolderID
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{
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get { return UUID; }
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set { } // Don't allow assignment, or legacy prims wil b0rk
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}
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/// <summary>
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/// Serial count for inventory file , used to tell if inventory has changed
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@@ -60,22 +52,13 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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protected uint m_inventorySerial = 0;
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public uint InventorySerial
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{
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get { return m_inventorySerial; }
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set { m_inventorySerial = value; }
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}
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/// <summary>
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/// Holds in memory prim inventory
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/// </summary>
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protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
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public TaskInventoryDictionary TaskInventory
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{
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get { return m_taskInventory; }
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set { m_taskInventory = value; }
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}
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/// <summary>
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/// Tracks whether inventory has changed since the last persistent backup
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