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Merge branch 'master' into presence-refactor
This commit is contained in:
84
OpenSim/Data/IXInventoryData.cs
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84
OpenSim/Data/IXInventoryData.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Data
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{
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public class XInventoryFolder
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{
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public string folderName;
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public int type;
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public int version;
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public UUID folderID;
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public UUID agentID;
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public UUID parentFolderID;
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}
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public class XInventoryItem
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{
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public UUID assetID;
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public int assetType;
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public string inventoryName;
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public string inventoryDescription;
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public int inventoryNextPermissions;
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public int inventoryCurrentPermissions;
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public int invType;
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public UUID creatorID;
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public int inventoryBasePermissions;
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public int inventoryEveryOnePermissions;
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public int salePrice;
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public int saleType;
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public int creationDate;
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public UUID groupID;
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public bool groupOwned;
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public int flags;
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public UUID inventoryID;
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public UUID avatarID;
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public UUID parentFolderID;
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public int inventoryGroupPermissions;
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}
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public interface IXInventoryData
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{
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XInventoryFolder[] GetFolders(string[] fields, string[] vals);
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XInventoryItem[] GetItems(string[] fields, string[] vals);
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bool StoreFolder(XInventoryFolder folder);
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bool StoreItem(XInventoryItem item);
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bool DeleteFolders(string field, string val);
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bool DeleteItems(string field, string val);
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bool MoveItem(string id, string newParent);
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XInventoryItem[] GetActiveGestures(UUID principalID);
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int GetAssetPermissions(UUID principalID, UUID assetID);
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}
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}
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@@ -153,6 +153,11 @@ namespace OpenSim.Data.MySQL
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UUID.TryParse(reader[name].ToString(), out uuid);
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m_Fields[name].SetValue(row, uuid);
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}
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else if (m_Fields[name].GetValue(row) is int)
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{
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int v = Convert.ToInt32(reader[name]);
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m_Fields[name].SetValue(row, v);
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}
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else
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{
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m_Fields[name].SetValue(row, reader[name]);
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@@ -91,7 +91,7 @@ namespace OpenSim.Data.MySQL
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rollbackStore = GridDataMySqlFile.ParseFileReadValue("rollback") == "true";
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opengridmode = GridDataMySqlFile.ParseFileReadValue("opengridmode") == "true";
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if(rollbackStore)
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if (rollbackStore)
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m_log.Warn("[MysqlInventory] Enabling rollback mode in: " + rollbackDir);
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database =
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@@ -264,7 +264,7 @@ namespace OpenSim.Data.MySQL
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{
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database.Reconnect();
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m_log.Error(e.ToString());
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return null;
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throw;
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}
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}
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@@ -552,7 +552,7 @@ namespace OpenSim.Data.MySQL
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private void StoreRollbackItem(UUID ItemID)
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{
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if(rollbackStore == true)
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if (rollbackStore == true)
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{
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string todaysPath = RollbackGetTodaysPath();
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@@ -1008,7 +1008,7 @@ namespace OpenSim.Data.MySQL
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StoreRollbackFolder(f.ID);
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deleteOneFolder(f.ID);
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if(rollbackStore)
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if (rollbackStore)
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{
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foreach (InventoryItemBase itemBase in getInventoryInFolder(f.ID))
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{
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156
OpenSim/Data/MySQL/MySQLXInventoryData.cs
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156
OpenSim/Data/MySQL/MySQLXInventoryData.cs
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@@ -0,0 +1,156 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Data;
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using System.Reflection;
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using System.Collections.Generic;
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using log4net;
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using MySql.Data.MySqlClient;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Data.MySQL
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{
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/// <summary>
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/// A MySQL Interface for the Asset Server
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/// </summary>
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public class MySQLXInventoryData : IXInventoryData
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{
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private static readonly ILog m_log = LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private MySQLGenericTableHandler<XInventoryFolder> m_Folders;
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private MySqlItemHandler m_Items;
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public MySQLXInventoryData(string conn, string realm)
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{
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m_Folders = new MySQLGenericTableHandler<XInventoryFolder>(
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conn, "inventoryfolders", "InventoryStore");
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m_Items = new MySqlItemHandler(
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conn, "inventoryitems", String.Empty);
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}
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public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
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{
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return m_Folders.Get(fields, vals);
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}
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public XInventoryItem[] GetItems(string[] fields, string[] vals)
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{
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return m_Items.Get(fields, vals);
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}
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public bool StoreFolder(XInventoryFolder folder)
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{
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return m_Folders.Store(folder);
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}
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public bool StoreItem(XInventoryItem item)
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{
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return m_Items.Store(item);
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}
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public bool DeleteFolders(string field, string val)
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{
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return m_Folders.Delete(field, val);
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}
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public bool DeleteItems(string field, string val)
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{
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return m_Items.Delete(field, val);
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}
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public bool MoveItem(string id, string newParent)
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{
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return m_Items.MoveItem(id, newParent);
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}
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public XInventoryItem[] GetActiveGestures(UUID principalID)
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{
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return m_Items.GetActiveGestures(principalID);
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}
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public int GetAssetPermissions(UUID principalID, UUID assetID)
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{
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return m_Items.GetAssetPermissions(principalID, assetID);
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}
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}
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public class MySqlItemHandler : MySQLGenericTableHandler<XInventoryItem>
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{
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public MySqlItemHandler(string c, string t, string m) :
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base(c, t, m)
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{
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}
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public bool MoveItem(string id, string newParent)
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{
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MySqlCommand cmd = new MySqlCommand();
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cmd.CommandText = String.Format("update {0} set parentFolderID = ?ParentFolderID where inventoryID = ?InventoryID", m_Realm);
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cmd.Parameters.AddWithValue("?ParentFolderID", newParent);
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cmd.Parameters.AddWithValue("?InventoryID", id);
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return ExecuteNonQuery(cmd) == 0 ? false : true;
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}
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public XInventoryItem[] GetActiveGestures(UUID principalID)
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{
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MySqlCommand cmd = new MySqlCommand();
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cmd.CommandText = String.Format("select * from inventoryitems where avatarId = ?uuid and assetType = ?type and flags = 1", m_Realm);
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cmd.Parameters.AddWithValue("?uuid", principalID.ToString());
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cmd.Parameters.AddWithValue("?type", (int)AssetType.Gesture);
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return DoQuery(cmd);
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}
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public int GetAssetPermissions(UUID principalID, UUID assetID)
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{
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MySqlCommand cmd = new MySqlCommand();
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cmd.CommandText = String.Format("select bit_or(inventoryCurrentPermissions) as inventoryCurrentPermissions from inventoryitems where avatarID = ?PrincipalID and assetID = ?AssetID group by assetID", m_Realm);
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cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
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cmd.Parameters.AddWithValue("?AssetID", assetID.ToString());
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IDataReader reader = ExecuteReader(cmd);
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int perms = 0;
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if (reader.Read())
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{
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perms = Convert.ToInt32(reader["inventoryCurrentPermissions"]);
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}
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reader.Close();
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CloseReaderCommand(cmd);
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return perms;
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}
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}
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}
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@@ -577,6 +577,7 @@ namespace OpenSim.Data.Tests
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.IgnoreProperty(x=>x.RegionUUID)
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.IgnoreProperty(x=>x.Scene)
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.IgnoreProperty(x=>x.Children)
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.IgnoreProperty(x=>x.PassCollision)
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.IgnoreProperty(x=>x.RootPart));
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}
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