Merge branch 'master' into presence-refactor

This commit is contained in:
Melanie
2010-01-04 21:41:33 +00:00
62 changed files with 1839 additions and 823 deletions

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@@ -0,0 +1,84 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data
{
public class XInventoryFolder
{
public string folderName;
public int type;
public int version;
public UUID folderID;
public UUID agentID;
public UUID parentFolderID;
}
public class XInventoryItem
{
public UUID assetID;
public int assetType;
public string inventoryName;
public string inventoryDescription;
public int inventoryNextPermissions;
public int inventoryCurrentPermissions;
public int invType;
public UUID creatorID;
public int inventoryBasePermissions;
public int inventoryEveryOnePermissions;
public int salePrice;
public int saleType;
public int creationDate;
public UUID groupID;
public bool groupOwned;
public int flags;
public UUID inventoryID;
public UUID avatarID;
public UUID parentFolderID;
public int inventoryGroupPermissions;
}
public interface IXInventoryData
{
XInventoryFolder[] GetFolders(string[] fields, string[] vals);
XInventoryItem[] GetItems(string[] fields, string[] vals);
bool StoreFolder(XInventoryFolder folder);
bool StoreItem(XInventoryItem item);
bool DeleteFolders(string field, string val);
bool DeleteItems(string field, string val);
bool MoveItem(string id, string newParent);
XInventoryItem[] GetActiveGestures(UUID principalID);
int GetAssetPermissions(UUID principalID, UUID assetID);
}
}

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@@ -153,6 +153,11 @@ namespace OpenSim.Data.MySQL
UUID.TryParse(reader[name].ToString(), out uuid);
m_Fields[name].SetValue(row, uuid);
}
else if (m_Fields[name].GetValue(row) is int)
{
int v = Convert.ToInt32(reader[name]);
m_Fields[name].SetValue(row, v);
}
else
{
m_Fields[name].SetValue(row, reader[name]);

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@@ -91,7 +91,7 @@ namespace OpenSim.Data.MySQL
rollbackStore = GridDataMySqlFile.ParseFileReadValue("rollback") == "true";
opengridmode = GridDataMySqlFile.ParseFileReadValue("opengridmode") == "true";
if(rollbackStore)
if (rollbackStore)
m_log.Warn("[MysqlInventory] Enabling rollback mode in: " + rollbackDir);
database =
@@ -264,7 +264,7 @@ namespace OpenSim.Data.MySQL
{
database.Reconnect();
m_log.Error(e.ToString());
return null;
throw;
}
}
@@ -552,7 +552,7 @@ namespace OpenSim.Data.MySQL
private void StoreRollbackItem(UUID ItemID)
{
if(rollbackStore == true)
if (rollbackStore == true)
{
string todaysPath = RollbackGetTodaysPath();
@@ -1008,7 +1008,7 @@ namespace OpenSim.Data.MySQL
StoreRollbackFolder(f.ID);
deleteOneFolder(f.ID);
if(rollbackStore)
if (rollbackStore)
{
foreach (InventoryItemBase itemBase in getInventoryInFolder(f.ID))
{

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@@ -0,0 +1,156 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Data;
using System.Reflection;
using System.Collections.Generic;
using log4net;
using MySql.Data.MySqlClient;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data.MySQL
{
/// <summary>
/// A MySQL Interface for the Asset Server
/// </summary>
public class MySQLXInventoryData : IXInventoryData
{
private static readonly ILog m_log = LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private MySQLGenericTableHandler<XInventoryFolder> m_Folders;
private MySqlItemHandler m_Items;
public MySQLXInventoryData(string conn, string realm)
{
m_Folders = new MySQLGenericTableHandler<XInventoryFolder>(
conn, "inventoryfolders", "InventoryStore");
m_Items = new MySqlItemHandler(
conn, "inventoryitems", String.Empty);
}
public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
{
return m_Folders.Get(fields, vals);
}
public XInventoryItem[] GetItems(string[] fields, string[] vals)
{
return m_Items.Get(fields, vals);
}
public bool StoreFolder(XInventoryFolder folder)
{
return m_Folders.Store(folder);
}
public bool StoreItem(XInventoryItem item)
{
return m_Items.Store(item);
}
public bool DeleteFolders(string field, string val)
{
return m_Folders.Delete(field, val);
}
public bool DeleteItems(string field, string val)
{
return m_Items.Delete(field, val);
}
public bool MoveItem(string id, string newParent)
{
return m_Items.MoveItem(id, newParent);
}
public XInventoryItem[] GetActiveGestures(UUID principalID)
{
return m_Items.GetActiveGestures(principalID);
}
public int GetAssetPermissions(UUID principalID, UUID assetID)
{
return m_Items.GetAssetPermissions(principalID, assetID);
}
}
public class MySqlItemHandler : MySQLGenericTableHandler<XInventoryItem>
{
public MySqlItemHandler(string c, string t, string m) :
base(c, t, m)
{
}
public bool MoveItem(string id, string newParent)
{
MySqlCommand cmd = new MySqlCommand();
cmd.CommandText = String.Format("update {0} set parentFolderID = ?ParentFolderID where inventoryID = ?InventoryID", m_Realm);
cmd.Parameters.AddWithValue("?ParentFolderID", newParent);
cmd.Parameters.AddWithValue("?InventoryID", id);
return ExecuteNonQuery(cmd) == 0 ? false : true;
}
public XInventoryItem[] GetActiveGestures(UUID principalID)
{
MySqlCommand cmd = new MySqlCommand();
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = ?uuid and assetType = ?type and flags = 1", m_Realm);
cmd.Parameters.AddWithValue("?uuid", principalID.ToString());
cmd.Parameters.AddWithValue("?type", (int)AssetType.Gesture);
return DoQuery(cmd);
}
public int GetAssetPermissions(UUID principalID, UUID assetID)
{
MySqlCommand cmd = new MySqlCommand();
cmd.CommandText = String.Format("select bit_or(inventoryCurrentPermissions) as inventoryCurrentPermissions from inventoryitems where avatarID = ?PrincipalID and assetID = ?AssetID group by assetID", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue("?AssetID", assetID.ToString());
IDataReader reader = ExecuteReader(cmd);
int perms = 0;
if (reader.Read())
{
perms = Convert.ToInt32(reader["inventoryCurrentPermissions"]);
}
reader.Close();
CloseReaderCommand(cmd);
return perms;
}
}
}

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@@ -577,6 +577,7 @@ namespace OpenSim.Data.Tests
.IgnoreProperty(x=>x.RegionUUID)
.IgnoreProperty(x=>x.Scene)
.IgnoreProperty(x=>x.Children)
.IgnoreProperty(x=>x.PassCollision)
.IgnoreProperty(x=>x.RootPart));
}