Merge branch 'master' into presence-refactor

This commit is contained in:
Melanie
2010-01-04 21:41:33 +00:00
62 changed files with 1839 additions and 823 deletions

View File

@@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
m_scene.ForEachClient(
delegate(IClientAPI controller)
{
{
if (controller.AgentId != godID)
controller.Kick(reasonStr);
}

View File

@@ -359,12 +359,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager);
if (UUID.Zero != ospResolvedId)
{
{
item.CreatorIdAsUuid = ospResolvedId;
// XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the
// database). Instead, replace with the UUID that we found.
item.CreatorId = ospResolvedId.ToString();
item.CreatorId = ospResolvedId.ToString();
}
else
{

View File

@@ -117,12 +117,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
{
{
Exception reportedException = null;
bool succeeded = true;
try
{
{
// We're almost done. Just need to write out the control file now
m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
@@ -269,7 +269,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_module.TriggerInventoryArchiveSaved(
m_id, false, m_userInfo, m_invPath, m_saveStream,
new Exception(errorMessage));
return;
return;
}
m_archiveWriter = new TarArchiveWriter(m_saveStream);

View File

@@ -484,11 +484,11 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
QueryDataMap.Add("GlobalZ", OSD.FromInteger((int)groupDataBlock.GlobalZ));
QueryDataMap.Add("Name", OSD.FromBinary(groupDataBlock.Name));
QueryDataMap.Add("OwnerID", OSD.FromUUID(groupDataBlock.OwnerID));
QueryDataMap.Add("SimName", OSD.FromBinary(groupDataBlock.SimName));
QueryDataMap.Add("SnapShotID", OSD.FromUUID(groupDataBlock.SnapshotID));
QueryDataMap.Add("ProductSku", OSD.FromInteger(0));
QueryDataMap.Add("Price", OSD.FromInteger(groupDataBlock.Price));
QueryDataMap.Add("SimName", OSD.FromBinary(groupDataBlock.SimName));
QueryDataMap.Add("SnapShotID", OSD.FromUUID(groupDataBlock.SnapshotID));
QueryDataMap.Add("ProductSku", OSD.FromInteger(0));
QueryDataMap.Add("Price", OSD.FromInteger(groupDataBlock.Price));
QueryData.Add(QueryDataMap);
}
body.Add("QueryData", QueryData);

View File

@@ -104,7 +104,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
List<string> serialisedParcels = new List<string>();
string filePath = "NONE";
TarArchiveReader archive = new TarArchiveReader(m_loadStream);
TarArchiveReader archive = new TarArchiveReader(m_loadStream);
byte[] data;
TarArchiveReader.TarEntryType entryType;

View File

@@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_scene.RegionInfo.RegionName);
m_scene.EventManager.TriggerOarFileSaved(m_requestId, String.Empty);
m_scene.EventManager.TriggerOarFileSaved(m_requestId, String.Empty);
}
protected internal void Save(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)

View File

@@ -50,7 +50,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// <value>
/// The file used to load and save an opensimulator archive if no filename has been specified
/// </value>
protected const string DEFAULT_OAR_BACKUP_FILENAME = "region.oar";
protected const string DEFAULT_OAR_BACKUP_FILENAME = "region.oar";
public string Name
{
@@ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{
DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, mergeOar, Guid.Empty);
}
}
}
/// <summary>
/// Save a region to a file, including all the assets needed to restore it.

View File

@@ -105,7 +105,7 @@ namespace OpenSim.Region.CoreModules.World.Land
ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
obj.LandData.Name = "NO LAND";
return obj;
}
}
public List<ILandObject> AllParcels()
{

View File

@@ -627,7 +627,7 @@ namespace OpenSim.Region.CoreModules.World.Land
return null;
}
}
}
}
#endregion

View File

@@ -817,7 +817,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
}
protected bool GenericParcelOwnerPermission(UUID user, ILandObject parcel, ulong groupPowers)
{
{
if (parcel.LandData.OwnerID == user)
{
// Returning immediately so that group deeded objects on group deeded land don't trigger a NRE on