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Merge branch 'master' into presence-refactor
This commit is contained in:
@@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
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m_scene.ForEachClient(
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delegate(IClientAPI controller)
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{
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{
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if (controller.AgentId != godID)
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controller.Kick(reasonStr);
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}
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@@ -359,12 +359,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager);
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if (UUID.Zero != ospResolvedId)
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{
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{
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item.CreatorIdAsUuid = ospResolvedId;
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// XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the
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// database). Instead, replace with the UUID that we found.
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item.CreatorId = ospResolvedId.ToString();
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item.CreatorId = ospResolvedId.ToString();
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}
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else
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{
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@@ -117,12 +117,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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}
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protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
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{
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{
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Exception reportedException = null;
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bool succeeded = true;
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try
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{
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{
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// We're almost done. Just need to write out the control file now
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m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
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m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
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@@ -269,7 +269,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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m_module.TriggerInventoryArchiveSaved(
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m_id, false, m_userInfo, m_invPath, m_saveStream,
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new Exception(errorMessage));
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return;
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return;
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}
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m_archiveWriter = new TarArchiveWriter(m_saveStream);
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