Merge branch 'master' into presence-refactor

This commit is contained in:
Melanie
2010-01-04 21:41:33 +00:00
62 changed files with 1839 additions and 823 deletions

View File

@@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
m_scene.ForEachClient(
delegate(IClientAPI controller)
{
{
if (controller.AgentId != godID)
controller.Kick(reasonStr);
}

View File

@@ -359,12 +359,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager);
if (UUID.Zero != ospResolvedId)
{
{
item.CreatorIdAsUuid = ospResolvedId;
// XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the
// database). Instead, replace with the UUID that we found.
item.CreatorId = ospResolvedId.ToString();
item.CreatorId = ospResolvedId.ToString();
}
else
{

View File

@@ -117,12 +117,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
{
{
Exception reportedException = null;
bool succeeded = true;
try
{
{
// We're almost done. Just need to write out the control file now
m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
@@ -269,7 +269,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_module.TriggerInventoryArchiveSaved(
m_id, false, m_userInfo, m_invPath, m_saveStream,
new Exception(errorMessage));
return;
return;
}
m_archiveWriter = new TarArchiveWriter(m_saveStream);