Merge branch 'master' into presence-refactor

This commit is contained in:
Melanie
2010-01-04 21:41:33 +00:00
62 changed files with 1839 additions and 823 deletions

View File

@@ -2054,6 +2054,13 @@ namespace OpenSim.Region.Framework.Scenes
group.Children.Count, remoteClient.AgentId, pos)
&& !attachment)
{
// The client operates in no fail mode. It will
// have already removed the item from the folder
// if it's no copy.
// Put it back if it's not an attachment
//
if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment))
remoteClient.SendBulkUpdateInventory(item);
return null;
}

View File

@@ -400,11 +400,11 @@ namespace OpenSim.Region.Framework.Scenes
{
get { return StatsReporter.getLastReportedSimFPS(); }
}
public float[] SimulatorStats
{
get { return StatsReporter.getLastReportedSimStats(); }
}
public float[] SimulatorStats
{
get { return StatsReporter.getLastReportedSimStats(); }
}
public string DefaultScriptEngine
{

View File

@@ -1893,11 +1893,11 @@ namespace OpenSim.Region.Framework.Scenes
string data = "";
if (obj != null)
{
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
@@ -1919,7 +1919,7 @@ namespace OpenSim.Region.Framework.Scenes
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
@@ -1944,11 +1944,11 @@ namespace OpenSim.Region.Framework.Scenes
if (av.LocalId == localId)
{
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
@@ -1970,7 +1970,7 @@ namespace OpenSim.Region.Framework.Scenes
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
@@ -1998,7 +1998,7 @@ namespace OpenSim.Region.Framework.Scenes
if (m_parentGroup.Scene == null)
return;
if(m_parentGroup.PassCollision == true)
if (m_parentGroup.PassCollision == true)
{
//TODO: Add pass to root prim!
}
@@ -2029,11 +2029,11 @@ namespace OpenSim.Region.Framework.Scenes
string data = "";
if (obj != null)
{
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
@@ -2055,7 +2055,7 @@ namespace OpenSim.Region.Framework.Scenes
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
@@ -2080,11 +2080,11 @@ namespace OpenSim.Region.Framework.Scenes
if (av.LocalId == localId)
{
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
@@ -2106,7 +2106,7 @@ namespace OpenSim.Region.Framework.Scenes
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
@@ -2160,11 +2160,11 @@ namespace OpenSim.Region.Framework.Scenes
string data = "";
if (obj != null)
{
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
@@ -2186,7 +2186,7 @@ namespace OpenSim.Region.Framework.Scenes
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
@@ -2211,11 +2211,11 @@ namespace OpenSim.Region.Framework.Scenes
if (av.LocalId == localId)
{
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
@@ -2237,7 +2237,7 @@ namespace OpenSim.Region.Framework.Scenes
{
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
if(found)
if (found)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
@@ -2881,8 +2881,8 @@ namespace OpenSim.Region.Framework.Scenes
{
m_parentGroup.stopLookAt();
m_parentGroup.ScheduleGroupForTerseUpdate();
}
m_parentGroup.ScheduleGroupForTerseUpdate();
}
/// <summary>
/// Set the text displayed for this part.

View File

@@ -1851,7 +1851,7 @@ namespace OpenSim.Region.Framework.Scenes
if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
{
SitRaycastFindEdge(collisionPoint, normal);
m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal );
m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
}
else
{

View File

@@ -82,7 +82,7 @@ namespace OpenSim.Region.Framework.Scenes
private int m_fps = 0;
// saved last reported value so there is something available for llGetRegionFPS
private float lastReportedSimFPS = 0;
private float[] lastReportedSimStats = new float[21];
private float[] lastReportedSimStats = new float[21];
private float m_pfps = 0;
private int m_agentUpdates = 0;
@@ -263,11 +263,11 @@ namespace OpenSim.Region.Framework.Scenes
sb[20].StatID = (uint)Stats.ScriptLinesPerSecond;
sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor;
for (int i = 0; i < 21; i++)
{
lastReportedSimStats[i] = sb[i].StatValue;
}
for (int i = 0; i < 21; i++)
{
lastReportedSimStats[i] = sb[i].StatValue;
}
SimStats simStats
= new SimStats(
@@ -447,11 +447,11 @@ namespace OpenSim.Region.Framework.Scenes
{
return lastReportedSimFPS;
}
public float[] getLastReportedSimStats()
{
return lastReportedSimStats;
}
public float[] getLastReportedSimStats()
{
return lastReportedSimStats;
}
public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes)
{