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Merge branch 'master' into presence-refactor
This commit is contained in:
@@ -59,6 +59,7 @@ namespace OpenSim.Services.Interfaces
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/// </summary>
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/// <param name="userID"></param>
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/// <returns></returns>
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[Obsolete]
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InventoryCollection GetUserInventory(UUID userID);
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||||
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/// <summary>
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@@ -67,6 +68,7 @@ namespace OpenSim.Services.Interfaces
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||||
/// </summary>
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||||
/// <param name="userID"></param>
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||||
/// <param name="callback"></param>
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[Obsolete]
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void GetUserInventory(UUID userID, InventoryReceiptCallback callback);
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/// <summary>
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@@ -25,6 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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||||
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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@@ -102,7 +103,17 @@ namespace OpenSim.Services.InventoryService
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// See IInventoryServices
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public bool CreateUserInventory(UUID user)
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{
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InventoryFolderBase existingRootFolder = GetRootFolder(user);
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InventoryFolderBase existingRootFolder;
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try
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||||
{
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existingRootFolder = GetRootFolder(user);
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}
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catch (Exception e)
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||||
{
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||||
// Munch the exception, it has already been reported
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//
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return false;
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}
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if (null != existingRootFolder)
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{
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||||
508
OpenSim/Services/InventoryService/XInventoryService.cs
Normal file
508
OpenSim/Services/InventoryService/XInventoryService.cs
Normal file
@@ -0,0 +1,508 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
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||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
*/
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||||
using System;
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||||
using System.Collections.Generic;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using System.Reflection;
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using OpenSim.Services.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Data;
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using OpenSim.Framework;
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namespace OpenSim.Services.InventoryService
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{
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public class XInventoryService : ServiceBase, IInventoryService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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protected IXInventoryData m_Database;
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public XInventoryService(IConfigSource config) : base(config)
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{
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string dllName = String.Empty;
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string connString = String.Empty;
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//string realm = "Inventory"; // OSG version doesn't use this
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||||
|
||||
//
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||||
// Try reading the [InventoryService] section first, if it exists
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//
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IConfig authConfig = config.Configs["InventoryService"];
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if (authConfig != null)
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||||
{
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dllName = authConfig.GetString("StorageProvider", dllName);
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connString = authConfig.GetString("ConnectionString", connString);
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// realm = authConfig.GetString("Realm", realm);
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}
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//
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// Try reading the [DatabaseService] section, if it exists
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//
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IConfig dbConfig = config.Configs["DatabaseService"];
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||||
if (dbConfig != null)
|
||||
{
|
||||
if (dllName == String.Empty)
|
||||
dllName = dbConfig.GetString("StorageProvider", String.Empty);
|
||||
if (connString == String.Empty)
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||||
connString = dbConfig.GetString("ConnectionString", String.Empty);
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||||
}
|
||||
|
||||
//
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||||
// We tried, but this doesn't exist. We can't proceed.
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||||
//
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||||
if (dllName == String.Empty)
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throw new Exception("No StorageProvider configured");
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||||
|
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m_Database = LoadPlugin<IXInventoryData>(dllName,
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||||
new Object[] {connString, String.Empty});
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if (m_Database == null)
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throw new Exception("Could not find a storage interface in the given module");
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}
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||||
public bool CreateUserInventory(UUID principalID)
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{
|
||||
// This is braindeaad. We can't ever communicate that we fixed
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||||
// an existing inventory. Well, just return root folder status,
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// but check sanity anyway.
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//
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bool result = false;
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InventoryFolderBase rootFolder = GetRootFolder(principalID);
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||||
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if (rootFolder == null)
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||||
{
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rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Inventory"));
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||||
result = true;
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||||
}
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||||
XInventoryFolder[] sysFolders = GetSystemFolders(principalID);
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||||
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if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; }))
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CreateFolder(principalID, rootFolder.ID, (int)AssetType.Animation, "Animations");
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if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; }))
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CreateFolder(principalID, rootFolder.ID, (int)AssetType.Bodypart, "Body Parts");
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if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; }))
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CreateFolder(principalID, rootFolder.ID, (int)AssetType.CallingCard, "Calling Cards");
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if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
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CreateFolder(principalID, rootFolder.ID, (int)AssetType.Clothing, "Clothing");
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if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
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CreateFolder(principalID, rootFolder.ID, (int)AssetType.Gesture, "Gestures");
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||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))
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CreateFolder(principalID, rootFolder.ID, (int)AssetType.Landmark, "Landmarks");
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||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; }))
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CreateFolder(principalID, rootFolder.ID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
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||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; }))
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CreateFolder(principalID, rootFolder.ID, (int)AssetType.Notecard, "Notecards");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; }))
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||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Object, "Objects");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; }))
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CreateFolder(principalID, rootFolder.ID, (int)AssetType.SnapshotFolder, "Photo Album");
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if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; }))
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CreateFolder(principalID, rootFolder.ID, (int)AssetType.LSLText, "Scripts");
|
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if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Sound, "Sounds");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Texture, "Textures");
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||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.TrashFolder, "Trash");
|
||||
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||||
return result;
|
||||
}
|
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||||
private XInventoryFolder CreateFolder(UUID principalID, UUID parentID, int type, string name)
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||||
{
|
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XInventoryFolder newFolder = new XInventoryFolder();
|
||||
|
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newFolder.folderName = name;
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newFolder.type = type;
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newFolder.version = 1;
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newFolder.folderID = UUID.Random();
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newFolder.agentID = principalID;
|
||||
newFolder.parentFolderID = parentID;
|
||||
|
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m_Database.StoreFolder(newFolder);
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|
||||
return newFolder;
|
||||
}
|
||||
|
||||
private XInventoryFolder[] GetSystemFolders(UUID principalID)
|
||||
{
|
||||
XInventoryFolder[] allFolders = m_Database.GetFolders(
|
||||
new string[] { "agentID" },
|
||||
new string[] { principalID.ToString() });
|
||||
|
||||
XInventoryFolder[] sysFolders = Array.FindAll(
|
||||
allFolders,
|
||||
delegate (XInventoryFolder f)
|
||||
{
|
||||
if (f.type > 0)
|
||||
return true;
|
||||
return false;
|
||||
});
|
||||
|
||||
return sysFolders;
|
||||
}
|
||||
|
||||
public List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
|
||||
{
|
||||
XInventoryFolder[] allFolders = m_Database.GetFolders(
|
||||
new string[] { "agentID" },
|
||||
new string[] { principalID.ToString() });
|
||||
|
||||
if (allFolders.Length == 0)
|
||||
return null;
|
||||
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
|
||||
foreach (XInventoryFolder x in allFolders)
|
||||
{
|
||||
m_log.DebugFormat("[INVENTORY]: Adding folder {0} to skeleton", x.folderName);
|
||||
folders.Add(ConvertToOpenSim(x));
|
||||
}
|
||||
|
||||
return folders;
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetRootFolder(UUID principalID)
|
||||
{
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "agentID", "parentFolderID"},
|
||||
new string[] { principalID.ToString(), UUID.Zero.ToString() });
|
||||
|
||||
if (folders.Length == 0)
|
||||
return null;
|
||||
|
||||
return ConvertToOpenSim(folders[0]);
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
|
||||
{
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "agentID", "type"},
|
||||
new string[] { principalID.ToString(), ((int)type).ToString() });
|
||||
|
||||
if (folders.Length == 0)
|
||||
return null;
|
||||
|
||||
return ConvertToOpenSim(folders[0]);
|
||||
}
|
||||
|
||||
public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
|
||||
{
|
||||
// This method doesn't receive a valud principal id from the
|
||||
// connector. So we disregard the principal and look
|
||||
// by ID.
|
||||
//
|
||||
m_log.DebugFormat("[INVENTORY]: Fetch contents for folder {0}", folderID.ToString());
|
||||
InventoryCollection inventory = new InventoryCollection();
|
||||
inventory.UserID = principalID;
|
||||
inventory.Folders = new List<InventoryFolderBase>();
|
||||
inventory.Items = new List<InventoryItemBase>();
|
||||
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "parentFolderID"},
|
||||
new string[] { folderID.ToString() });
|
||||
|
||||
foreach (XInventoryFolder x in folders)
|
||||
{
|
||||
m_log.DebugFormat("[INVENTORY]: Adding folder {0} to response", x.folderName);
|
||||
inventory.Folders.Add(ConvertToOpenSim(x));
|
||||
}
|
||||
|
||||
XInventoryItem[] items = m_Database.GetItems(
|
||||
new string[] { "parentFolderID"},
|
||||
new string[] { folderID.ToString() });
|
||||
|
||||
foreach (XInventoryItem i in items)
|
||||
{
|
||||
m_log.DebugFormat("[INVENTORY]: Adding item {0} to response", i.inventoryName);
|
||||
inventory.Items.Add(ConvertToOpenSim(i));
|
||||
}
|
||||
|
||||
return inventory;
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
|
||||
{
|
||||
// Since we probably don't get a valid principal here, either ...
|
||||
//
|
||||
List<InventoryItemBase> invItems = new List<InventoryItemBase>();
|
||||
|
||||
XInventoryItem[] items = m_Database.GetItems(
|
||||
new string[] { "parentFolderID"},
|
||||
new string[] { UUID.Zero.ToString() });
|
||||
|
||||
foreach (XInventoryItem i in items)
|
||||
invItems.Add(ConvertToOpenSim(i));
|
||||
|
||||
return invItems;
|
||||
}
|
||||
|
||||
public bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
|
||||
return m_Database.StoreFolder(xFolder);
|
||||
}
|
||||
|
||||
public bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return AddFolder(folder);
|
||||
}
|
||||
|
||||
public bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder[] x = m_Database.GetFolders(
|
||||
new string[] { "folderID" },
|
||||
new string[] { folder.ID.ToString() });
|
||||
|
||||
if (x.Length == 0)
|
||||
return false;
|
||||
|
||||
x[0].parentFolderID = folder.ParentID;
|
||||
|
||||
return m_Database.StoreFolder(x[0]);
|
||||
}
|
||||
|
||||
// We don't check the principal's ID here
|
||||
//
|
||||
public bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
|
||||
{
|
||||
// Ignore principal ID, it's bogus at connector level
|
||||
//
|
||||
foreach (UUID id in folderIDs)
|
||||
{
|
||||
InventoryFolderBase f = new InventoryFolderBase();
|
||||
f.ID = id;
|
||||
PurgeFolder(f);
|
||||
m_Database.DeleteFolders("folderID", id.ToString());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder[] subFolders = m_Database.GetFolders(
|
||||
new string[] { "parentFolderID" },
|
||||
new string[] { folder.ID.ToString() });
|
||||
|
||||
foreach (XInventoryFolder x in subFolders)
|
||||
{
|
||||
PurgeFolder(ConvertToOpenSim(x));
|
||||
m_Database.DeleteFolders("folderID", x.folderID.ToString());
|
||||
}
|
||||
|
||||
m_Database.DeleteItems("parentFolderID", folder.ID.ToString());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
return m_Database.StoreItem(ConvertFromOpenSim(item));
|
||||
}
|
||||
|
||||
public bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
return m_Database.StoreItem(ConvertFromOpenSim(item));
|
||||
}
|
||||
|
||||
public bool MoveItems(UUID principalID, List<InventoryItemBase> items)
|
||||
{
|
||||
// Principal is b0rked. *sigh*
|
||||
//
|
||||
foreach (InventoryItemBase i in items)
|
||||
{
|
||||
m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
|
||||
{
|
||||
// Just use the ID... *facepalms*
|
||||
//
|
||||
foreach (UUID id in itemIDs)
|
||||
m_Database.DeleteItems("inventoryID", id.ToString());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
XInventoryItem[] items = m_Database.GetItems(
|
||||
new string[] { "inventoryID" },
|
||||
new string[] { item.ID.ToString() });
|
||||
|
||||
if (items.Length == 0)
|
||||
return null;
|
||||
|
||||
return ConvertToOpenSim(items[0]);
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "folderID"},
|
||||
new string[] { folder.ID.ToString() });
|
||||
|
||||
if (folders.Length == 0)
|
||||
return null;
|
||||
|
||||
return ConvertToOpenSim(folders[0]);
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetActiveGestures(UUID principalID)
|
||||
{
|
||||
XInventoryItem[] items = m_Database.GetActiveGestures(principalID);
|
||||
|
||||
if (items.Length == 0)
|
||||
return null;
|
||||
|
||||
List<InventoryItemBase> ret = new List<InventoryItemBase>();
|
||||
|
||||
foreach (XInventoryItem x in items)
|
||||
ret.Add(ConvertToOpenSim(x));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int GetAssetPermissions(UUID principalID, UUID assetID)
|
||||
{
|
||||
return m_Database.GetAssetPermissions(principalID, assetID);
|
||||
}
|
||||
|
||||
// CM never needed those. Left unimplemented.
|
||||
// Obsolete in core
|
||||
//
|
||||
public InventoryCollection GetUserInventory(UUID userID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
||||
{
|
||||
}
|
||||
|
||||
// Unused.
|
||||
//
|
||||
public bool HasInventoryForUser(UUID userID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// CM Helpers
|
||||
//
|
||||
private InventoryFolderBase ConvertToOpenSim(XInventoryFolder folder)
|
||||
{
|
||||
InventoryFolderBase newFolder = new InventoryFolderBase();
|
||||
|
||||
newFolder.ParentID = folder.parentFolderID;
|
||||
newFolder.Type = (short)folder.type;
|
||||
newFolder.Version = (ushort)folder.version;
|
||||
newFolder.Name = folder.folderName;
|
||||
newFolder.Owner = folder.agentID;
|
||||
newFolder.ID = folder.folderID;
|
||||
|
||||
return newFolder;
|
||||
}
|
||||
|
||||
private XInventoryFolder ConvertFromOpenSim(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder newFolder = new XInventoryFolder();
|
||||
|
||||
newFolder.parentFolderID = folder.ParentID;
|
||||
newFolder.type = (int)folder.Type;
|
||||
newFolder.version = (int)folder.Version;
|
||||
newFolder.folderName = folder.Name;
|
||||
newFolder.agentID = folder.Owner;
|
||||
newFolder.folderID = folder.ID;
|
||||
|
||||
return newFolder;
|
||||
}
|
||||
|
||||
private InventoryItemBase ConvertToOpenSim(XInventoryItem item)
|
||||
{
|
||||
InventoryItemBase newItem = new InventoryItemBase();
|
||||
|
||||
newItem.AssetID = item.assetID;
|
||||
newItem.AssetType = item.assetType;
|
||||
newItem.Name = item.inventoryName;
|
||||
newItem.Owner = item.avatarID;
|
||||
newItem.ID = item.inventoryID;
|
||||
newItem.InvType = item.invType;
|
||||
newItem.Folder = item.parentFolderID;
|
||||
newItem.CreatorId = item.creatorID.ToString();
|
||||
newItem.Description = item.inventoryDescription;
|
||||
newItem.NextPermissions = (uint)item.inventoryNextPermissions;
|
||||
newItem.CurrentPermissions = (uint)item.inventoryCurrentPermissions;
|
||||
newItem.BasePermissions = (uint)item.inventoryBasePermissions;
|
||||
newItem.EveryOnePermissions = (uint)item.inventoryEveryOnePermissions;
|
||||
newItem.GroupPermissions = (uint)item.inventoryGroupPermissions;
|
||||
newItem.GroupID = item.groupID;
|
||||
newItem.GroupOwned = item.groupOwned;
|
||||
newItem.SalePrice = item.salePrice;
|
||||
newItem.SaleType = (byte)item.saleType;
|
||||
newItem.Flags = (uint)item.flags;
|
||||
newItem.CreationDate = item.creationDate;
|
||||
|
||||
return newItem;
|
||||
}
|
||||
|
||||
private XInventoryItem ConvertFromOpenSim(InventoryItemBase item)
|
||||
{
|
||||
XInventoryItem newItem = new XInventoryItem();
|
||||
|
||||
newItem.assetID = item.AssetID;
|
||||
newItem.assetType = item.AssetType;
|
||||
newItem.inventoryName = item.Name;
|
||||
newItem.avatarID = item.Owner;
|
||||
newItem.inventoryID = item.ID;
|
||||
newItem.invType = item.InvType;
|
||||
newItem.parentFolderID = item.Folder;
|
||||
newItem.creatorID = item.CreatorIdAsUuid;
|
||||
newItem.inventoryDescription = item.Description;
|
||||
newItem.inventoryNextPermissions = (int)item.NextPermissions;
|
||||
newItem.inventoryCurrentPermissions = (int)item.CurrentPermissions;
|
||||
newItem.inventoryBasePermissions = (int)item.BasePermissions;
|
||||
newItem.inventoryEveryOnePermissions = (int)item.EveryOnePermissions;
|
||||
newItem.inventoryGroupPermissions = (int)item.GroupPermissions;
|
||||
newItem.groupID = item.GroupID;
|
||||
newItem.groupOwned = item.GroupOwned;
|
||||
newItem.salePrice = item.SalePrice;
|
||||
newItem.saleType = (int)item.SaleType;
|
||||
newItem.flags = (int)item.Flags;
|
||||
newItem.creationDate = item.CreationDate;
|
||||
|
||||
return newItem;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user