mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
Merge branch 'avination' into careminster
This commit is contained in:
@@ -4503,6 +4503,27 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
public void ClonePermissions(SceneObjectPart source)
|
||||
{
|
||||
bool update = false;
|
||||
|
||||
if (BaseMask != source.BaseMask ||
|
||||
OwnerMask != source.OwnerMask ||
|
||||
GroupMask != source.GroupMask ||
|
||||
EveryoneMask != source.EveryoneMask ||
|
||||
NextOwnerMask != source.NextOwnerMask)
|
||||
update = true;
|
||||
|
||||
BaseMask = source.BaseMask;
|
||||
OwnerMask = source.OwnerMask;
|
||||
GroupMask = source.GroupMask;
|
||||
EveryoneMask = source.EveryoneMask;
|
||||
NextOwnerMask = source.NextOwnerMask;
|
||||
|
||||
if (update)
|
||||
SendFullUpdateToAllClients();
|
||||
}
|
||||
|
||||
public bool IsHingeJoint()
|
||||
{
|
||||
// For now, we use the NINJA naming scheme for identifying joints.
|
||||
|
||||
Reference in New Issue
Block a user