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Remove redundant SetScene() function in Scene.AddSceneObject()
This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks. There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
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@@ -1055,16 +1055,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
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}
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/// <summary>
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/// Added as a way for the storage provider to reset the scene,
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/// most likely a better way to do this sort of thing but for now...
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/// </summary>
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/// <param name="scene"></param>
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public void SetScene(Scene scene)
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{
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m_scene = scene;
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}
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/// <summary>
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/// Set a part to act as the root part for this scene object
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