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synced 2026-05-19 14:35:44 +08:00
Remove redundant SetScene() function in Scene.AddSceneObject()
This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks. There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
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@@ -79,7 +79,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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/// Test creation of an NPC where the appearance data comes from a notecard
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/// </summary>
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[Test]
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public void TestOsNpcCreateFromNotecard()
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public void TestOsNpcCreateUsingAppearanceFromNotecard()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@@ -90,7 +90,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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sp.Appearance.AvatarHeight = newHeight;
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
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SceneObjectPart part = so.RootPart;
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m_scene.AddSceneObject(so);
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@@ -114,10 +114,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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/// Test creation of an NPC where the appearance data comes from an avatar already in the region.
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/// </summary>
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[Test]
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public void TestOsNpcCreateFromAvatar()
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public void TestOsNpcCreateUsingAppearanceFromAvatar()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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// TestHelpers.EnableLogging();
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// Store an avatar with a different height from default in a notecard.
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UUID userId = TestHelpers.ParseTail(0x1);
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@@ -125,7 +125,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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sp.Appearance.AvatarHeight = newHeight;
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
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SceneObjectPart part = so.RootPart;
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m_scene.AddSceneObject(so);
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@@ -156,7 +156,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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sp.Appearance.AvatarHeight = newHeight;
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
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SceneObjectPart part = so.RootPart;
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m_scene.AddSceneObject(so);
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@@ -197,7 +197,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, nonOwnerId);
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sp.Appearance.AvatarHeight = newHeight;
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId);
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId, 0x10);
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SceneObjectPart part = so.RootPart;
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m_scene.AddSceneObject(so);
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@@ -97,11 +97,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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sp.Appearance.AvatarHeight = newHeight;
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
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SceneObjectPart part = so.RootPart;
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m_scene.AddSceneObject(so);
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SceneObjectGroup otherSo = SceneHelpers.CreateSceneObject(1, otherUserId);
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SceneObjectGroup otherSo = SceneHelpers.CreateSceneObject(1, otherUserId, 0x20);
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SceneObjectPart otherPart = otherSo.RootPart;
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m_scene.AddSceneObject(otherSo);
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@@ -148,7 +148,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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sp.Appearance.AvatarHeight = newHeight;
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
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SceneObjectPart part = so.RootPart;
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m_scene.AddSceneObject(so);
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