mirror of
https://github.com/opensim/opensim.git
synced 2026-08-04 08:06:27 +08:00
Remove redundant SetScene() function in Scene.AddSceneObject()
This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks. There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
This commit is contained in:
@@ -97,11 +97,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
|
||||
sp.Appearance.AvatarHeight = newHeight;
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
|
||||
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
|
||||
SceneObjectPart part = so.RootPart;
|
||||
m_scene.AddSceneObject(so);
|
||||
|
||||
SceneObjectGroup otherSo = SceneHelpers.CreateSceneObject(1, otherUserId);
|
||||
SceneObjectGroup otherSo = SceneHelpers.CreateSceneObject(1, otherUserId, 0x20);
|
||||
SceneObjectPart otherPart = otherSo.RootPart;
|
||||
m_scene.AddSceneObject(otherSo);
|
||||
|
||||
@@ -148,7 +148,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
|
||||
sp.Appearance.AvatarHeight = newHeight;
|
||||
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
|
||||
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
|
||||
SceneObjectPart part = so.RootPart;
|
||||
m_scene.AddSceneObject(so);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user