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[PATCH] osSetSpeed() will accept float number
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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@@ -180,7 +180,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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int osGetSimulatorMemory();
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void osKickAvatar(string FirstName,string SurName,string alert);
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void osSetSpeed(string UUID, float SpeedModifier);
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void osSetSpeed(string UUID, LSL_Float SpeedModifier);
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void osCauseHealing(string avatar, double healing);
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void osCauseDamage(string avatar, double damage);
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LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules);
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