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Fix issue just introduced in 8efe4bfc2e where I accidentally left in a test line to force very quick client unack
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@@ -1053,7 +1053,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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timeoutTicks = m_pausedAckTimeout;
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if (client.IsActive &&
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(Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > -1)
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(Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > timeoutTicks)
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{
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// We must set IsActive synchronously so that we can stop the packet loop reinvoking this method, even
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// though it's set later on by LLClientView.Close()
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