mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
* optimized usings.
This commit is contained in:
@@ -26,14 +26,10 @@
|
||||
*/
|
||||
|
||||
using System;
|
||||
using OpenMetaverse;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using OSD = OpenMetaverse.StructuredData.OSD;
|
||||
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
|
||||
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
|
||||
using OSDParser = OpenMetaverse.StructuredData.OSDParser;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
@@ -486,7 +482,7 @@ namespace OpenSim.Framework
|
||||
if (args["agent_access"] != null)
|
||||
Byte.TryParse(args["agent_access"].AsString(), out AgentAccess);
|
||||
|
||||
if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OpenMetaverse.StructuredData.OSDType.Array)
|
||||
if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
|
||||
{
|
||||
OSDArray textures = (OSDArray)(args["agent_textures"]);
|
||||
AgentTextures = new UUID[textures.Count];
|
||||
@@ -498,28 +494,28 @@ namespace OpenSim.Framework
|
||||
if (args["active_group_id"] != null)
|
||||
ActiveGroupID = args["active_group_id"].AsUUID();
|
||||
|
||||
if ((args["groups"] != null) && (args["groups"]).Type == OpenMetaverse.StructuredData.OSDType.Array)
|
||||
if ((args["groups"] != null) && (args["groups"]).Type == OSDType.Array)
|
||||
{
|
||||
OSDArray groups = (OSDArray)(args["groups"]);
|
||||
Groups = new AgentGroupData[groups.Count];
|
||||
int i = 0;
|
||||
foreach (OSD o in groups)
|
||||
{
|
||||
if (o.Type == OpenMetaverse.StructuredData.OSDType.Map)
|
||||
if (o.Type == OSDType.Map)
|
||||
{
|
||||
Groups[i++] = new AgentGroupData((OSDMap)o);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((args["animations"] != null) && (args["animations"]).Type == OpenMetaverse.StructuredData.OSDType.Array)
|
||||
if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array)
|
||||
{
|
||||
OSDArray anims = (OSDArray)(args["animations"]);
|
||||
Anims = new AgentAnimationData[anims.Count];
|
||||
int i = 0;
|
||||
foreach (OSD o in anims)
|
||||
{
|
||||
if (o.Type == OpenMetaverse.StructuredData.OSDType.Map)
|
||||
if (o.Type == OSDType.Map)
|
||||
{
|
||||
Anims[i++] = new AgentAnimationData((OSDMap)o);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user