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* optimized usings.
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@@ -26,19 +26,14 @@
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using System.Timers;
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using System.Reflection;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using Timer = System.Timers.Timer;
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using OpenSim.Framework;
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using OpenSim.Region.ClientStack.LindenUDP;
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using log4net;
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using Timer=System.Timers.Timer;
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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@@ -96,7 +91,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private Dictionary<uint, int> m_DupeTracker =
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new Dictionary<uint, int>();
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private uint m_DupeTrackerWindow = 30;
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private int m_DupeTrackerLastCheck = System.Environment.TickCount;
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private int m_DupeTrackerLastCheck = Environment.TickCount;
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// Values for the SimStatsReporter
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//
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@@ -164,7 +159,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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m_Client = client;
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m_PacketServer = server;
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m_DropSafeTimeout = System.Environment.TickCount + 15000;
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m_DropSafeTimeout = Environment.TickCount + 15000;
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m_PacketQueue = new LLPacketQueue(client.AgentId, userSettings);
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@@ -225,9 +220,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// acks being appended to the payload, just don't send
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// any with them until libsl is fixed.
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//
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if (packet is OpenMetaverse.Packets.ViewerEffectPacket)
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if (packet is ViewerEffectPacket)
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return;
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if (packet is OpenMetaverse.Packets.SimStatsPacket)
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if (packet is SimStatsPacket)
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return;
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// Add acks to outgoing packets
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@@ -261,7 +256,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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item.Packet = packet;
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item.Incoming = false;
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item.throttleType = throttlePacketType;
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item.TickCount = System.Environment.TickCount;
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item.TickCount = Environment.TickCount;
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item.Identifier = id;
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item.Resends = 0;
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item.Length = packet.ToBytes().Length;
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@@ -272,7 +267,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private void ResendUnacked()
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{
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int now = System.Environment.TickCount;
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int now = Environment.TickCount;
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int intervalMs = 250;
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@@ -341,7 +336,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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m_NeedAck[packet.Header.Sequence].TickCount =
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System.Environment.TickCount;
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Environment.TickCount;
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QueuePacket(packet, ThrottleOutPacketType.Resend,
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data.Identifier);
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@@ -463,10 +458,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (m_DupeTracker.Count < 1024)
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return;
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if (System.Environment.TickCount - m_DupeTrackerLastCheck < 2000)
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if (Environment.TickCount - m_DupeTrackerLastCheck < 2000)
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return;
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m_DupeTrackerLastCheck = System.Environment.TickCount;
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m_DupeTrackerLastCheck = Environment.TickCount;
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Dictionary<uint, int> packs =
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new Dictionary<uint, int>(m_DupeTracker);
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@@ -673,7 +668,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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item.Packet = packet;
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item.Incoming = false;
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item.throttleType = 0;
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item.TickCount = System.Environment.TickCount;
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item.TickCount = Environment.TickCount;
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item.Identifier = 0;
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item.Resends = 0;
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item.Length = packet.ToBytes().Length;
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@@ -741,7 +736,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_UnackedBytes += item.Length;
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// Keep track of when this packet was sent out
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item.TickCount = System.Environment.TickCount;
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item.TickCount = Environment.TickCount;
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m_NeedAck[packet.Header.Sequence] = item;
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}
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