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* optimized usings.
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@@ -31,11 +31,10 @@ using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using System.Reflection;
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using OpenMetaverse.Packets;
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using log4net;
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using Nini.Config;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.ClientStack.LindenUDP
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@@ -304,7 +303,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// the next set of UDP data is for a valid client.
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ResetServerEndPoint(e);
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}
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catch (System.ObjectDisposedException)
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catch (ObjectDisposedException)
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{
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m_log.Info("[UDPSERVER]: UDP Object disposed. No need to worry about this if you're restarting the simulator.");
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}
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