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* optimized usings.
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@@ -27,27 +27,29 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Framework.Communications.Cache;
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using BlockingQueue = OpenSim.Framework.BlockingQueue<OpenSim.Region.Framework.Interfaces.ITextureSender>;
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namespace OpenSim.Region.CoreModules.Agent.TextureDownload
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{
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public class TextureDownloadModule : IRegionModule
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{
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private static readonly log4net.ILog m_log
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= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// There is one queue for all textures waiting to be sent, regardless of the requesting user.
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/// </summary>
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private readonly OpenSim.Framework.BlockingQueue<ITextureSender> m_queueSenders
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= new OpenSim.Framework.BlockingQueue<ITextureSender>();
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private readonly BlockingQueue m_queueSenders
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= new BlockingQueue();
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/// <summary>
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/// Each user has their own texture download service.
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