* optimized usings.

This commit is contained in:
lbsa71
2009-02-12 09:53:12 +00:00
parent d21601d497
commit 801da4346a
383 changed files with 1318 additions and 2154 deletions

View File

@@ -27,27 +27,29 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using OpenMetaverse;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Framework.Communications.Cache;
using BlockingQueue = OpenSim.Framework.BlockingQueue<OpenSim.Region.Framework.Interfaces.ITextureSender>;
namespace OpenSim.Region.CoreModules.Agent.TextureDownload
{
public class TextureDownloadModule : IRegionModule
{
private static readonly log4net.ILog m_log
= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// There is one queue for all textures waiting to be sent, regardless of the requesting user.
/// </summary>
private readonly OpenSim.Framework.BlockingQueue<ITextureSender> m_queueSenders
= new OpenSim.Framework.BlockingQueue<ITextureSender>();
private readonly BlockingQueue m_queueSenders
= new BlockingQueue();
/// <summary>
/// Each user has their own texture download service.