Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking

This commit is contained in:
Justin Clark-Casey (justincc)
2010-08-26 00:08:53 +01:00
parent 22fd00b002
commit 8031f8ec09
23 changed files with 912 additions and 747 deletions

View File

@@ -232,66 +232,68 @@ namespace OpenSim.Data.MSSQL
/// <param name="regionUUID"></param>
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
{
_Log.InfoFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count);
using (SqlConnection conn = new SqlConnection(m_connectionString))
lock (obj.Children)
{
conn.Open();
SqlTransaction transaction = conn.BeginTransaction();
try
_Log.DebugFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count);
using (SqlConnection conn = new SqlConnection(m_connectionString))
{
foreach (SceneObjectPart sceneObjectPart in obj.Children.Values)
{
//Update prim
using (SqlCommand sqlCommand = conn.CreateCommand())
{
sqlCommand.Transaction = transaction;
try
{
StoreSceneObjectPrim(sceneObjectPart, sqlCommand, obj.UUID, regionUUID);
}
catch (SqlException sqlEx)
{
_Log.ErrorFormat("[REGION DB]: Store SceneObjectPrim SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber);
throw;
}
}
//Update primshapes
using (SqlCommand sqlCommand = conn.CreateCommand())
{
sqlCommand.Transaction = transaction;
try
{
StoreSceneObjectPrimShapes(sceneObjectPart, sqlCommand, obj.UUID, regionUUID);
}
catch (SqlException sqlEx)
{
_Log.ErrorFormat("[REGION DB]: Store SceneObjectPrimShapes SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber);
throw;
}
}
}
transaction.Commit();
}
catch (Exception ex)
{
_Log.ErrorFormat("[REGION DB]: Store SceneObjectGroup error: {0}, Rolling back...", ex.Message);
conn.Open();
SqlTransaction transaction = conn.BeginTransaction();
try
{
transaction.Rollback();
foreach (SceneObjectPart sceneObjectPart in obj.Children.Values)
{
//Update prim
using (SqlCommand sqlCommand = conn.CreateCommand())
{
sqlCommand.Transaction = transaction;
try
{
StoreSceneObjectPrim(sceneObjectPart, sqlCommand, obj.UUID, regionUUID);
}
catch (SqlException sqlEx)
{
_Log.ErrorFormat("[REGION DB]: Store SceneObjectPrim SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber);
throw;
}
}
//Update primshapes
using (SqlCommand sqlCommand = conn.CreateCommand())
{
sqlCommand.Transaction = transaction;
try
{
StoreSceneObjectPrimShapes(sceneObjectPart, sqlCommand, obj.UUID, regionUUID);
}
catch (SqlException sqlEx)
{
_Log.ErrorFormat("[REGION DB]: Store SceneObjectPrimShapes SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber);
throw;
}
}
}
transaction.Commit();
}
catch (Exception ex2)
catch (Exception ex)
{
//Show error
_Log.InfoFormat("[REGION DB]: Rollback of SceneObjectGroup store transaction failed with error: {0}", ex2.Message);
_Log.ErrorFormat("[REGION DB]: Store SceneObjectGroup error: {0}, Rolling back...", ex.Message);
try
{
transaction.Rollback();
}
catch (Exception ex2)
{
//Show error
_Log.InfoFormat("[REGION DB]: Rollback of SceneObjectGroup store transaction failed with error: {0}", ex2.Message);
}
}
}
}
}
/// <summary>