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https://github.com/opensim/opensim.git
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Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking
This commit is contained in:
@@ -1,4 +1,4 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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@@ -132,30 +132,33 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
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// if group is not contained in scene's list
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if (!ContainsKey(sceneEntityList, m_UnchangedEntity.UUID))
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{
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foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values)
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lock (m_UnchangedEntity.Children)
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{
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// if scene list no longer contains this part, display translucent part and mark with red aura
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if (!ContainsKey(sceneEntityList, part.UUID))
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foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values)
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{
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// if already displaying a red aura over part, make sure its red
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if (m_AuraEntities.ContainsKey(part.UUID))
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// if scene list no longer contains this part, display translucent part and mark with red aura
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if (!ContainsKey(sceneEntityList, part.UUID))
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{
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m_AuraEntities[part.UUID].SetAura(new Vector3(254,0,0), part.Scale);
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// if already displaying a red aura over part, make sure its red
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if (m_AuraEntities.ContainsKey(part.UUID))
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{
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m_AuraEntities[part.UUID].SetAura(new Vector3(254,0,0), part.Scale);
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}
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else
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{
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AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
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part.GetWorldPosition(),
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MetaEntity.TRANSLUCENT,
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new Vector3(254,0,0),
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part.Scale
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);
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m_AuraEntities.Add(part.UUID, auraGroup);
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}
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SceneObjectPart metaPart = m_Entity.GetLinkNumPart(part.LinkNum);
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SetPartTransparency(metaPart, MetaEntity.TRANSLUCENT);
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}
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else
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{
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AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
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part.GetWorldPosition(),
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MetaEntity.TRANSLUCENT,
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new Vector3(254,0,0),
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part.Scale
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);
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m_AuraEntities.Add(part.UUID, auraGroup);
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}
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SceneObjectPart metaPart = m_Entity.GetLinkNumPart(part.LinkNum);
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SetPartTransparency(metaPart, MetaEntity.TRANSLUCENT);
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// otherwise, scene will not contain the part. note: a group can not remove a part without changing group id
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}
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// otherwise, scene will not contain the part. note: a group can not remove a part without changing group id
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}
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// a deleted part has no where to point a beam particle system,
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@@ -180,8 +183,10 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
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/// </summary>
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public bool HasChildPrim(UUID uuid)
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{
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if (m_UnchangedEntity.Children.ContainsKey(uuid))
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return true;
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lock (m_UnchangedEntity.Children)
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if (m_UnchangedEntity.Children.ContainsKey(uuid))
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return true;
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return false;
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}
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@@ -190,9 +195,13 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
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/// </summary>
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public bool HasChildPrim(uint localID)
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{
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foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values)
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if (part.LocalId == localID)
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return true;
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lock (m_UnchangedEntity.Children)
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{
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foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values)
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if (part.LocalId == localID)
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return true;
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}
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return false;
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}
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@@ -228,37 +237,72 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
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// Use "UnchangedEntity" to do comparisons because its text, transparency, and other attributes will be just as the user
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// had originally saved.
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// m_Entity will NOT necessarily be the same entity as the user had saved.
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foreach (SceneObjectPart UnchangedPart in m_UnchangedEntity.Children.Values)
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lock (m_UnchangedEntity.Children)
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{
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//This is the part that we use to show changes.
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metaEntityPart = m_Entity.GetLinkNumPart(UnchangedPart.LinkNum);
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if (sceneEntityGroup.Children.ContainsKey(UnchangedPart.UUID))
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foreach (SceneObjectPart UnchangedPart in m_UnchangedEntity.Children.Values)
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{
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sceneEntityPart = sceneEntityGroup.Children[UnchangedPart.UUID];
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differences = Difference.FindDifferences(UnchangedPart, sceneEntityPart);
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if (differences != Diff.NONE)
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metaEntityPart.Text = "CHANGE: " + differences.ToString();
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if (differences != 0)
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//This is the part that we use to show changes.
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metaEntityPart = m_Entity.GetLinkNumPart(UnchangedPart.LinkNum);
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if (sceneEntityGroup.Children.ContainsKey(UnchangedPart.UUID))
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{
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// Root Part that has been modified
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if ((differences&Diff.POSITION) > 0)
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sceneEntityPart = sceneEntityGroup.Children[UnchangedPart.UUID];
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differences = Difference.FindDifferences(UnchangedPart, sceneEntityPart);
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if (differences != Diff.NONE)
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metaEntityPart.Text = "CHANGE: " + differences.ToString();
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if (differences != 0)
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{
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// Root Part that has been modified
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if ((differences&Diff.POSITION) > 0)
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{
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// If the position of any part has changed, make sure the RootPart of the
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// meta entity is pointing with a beam particle system
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if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID))
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{
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m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll();
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m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
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}
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BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene,
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m_UnchangedEntity.RootPart.GetWorldPosition(),
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MetaEntity.TRANSLUCENT,
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sceneEntityPart,
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new Vector3(0,0,254)
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);
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m_BeamEntities.Add(m_UnchangedEntity.RootPart.UUID, beamGroup);
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}
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if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
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{
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m_AuraEntities[UnchangedPart.UUID].HideFromAll();
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m_AuraEntities.Remove(UnchangedPart.UUID);
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}
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AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
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UnchangedPart.GetWorldPosition(),
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MetaEntity.TRANSLUCENT,
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new Vector3(0,0,254),
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UnchangedPart.Scale
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);
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m_AuraEntities.Add(UnchangedPart.UUID, auraGroup);
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SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT);
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DiffersFromSceneGroup = true;
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}
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else // no differences between scene part and meta part
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{
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// If the position of any part has changed, make sure the RootPart of the
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// meta entity is pointing with a beam particle system
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if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID))
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{
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m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll();
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m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
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}
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BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene,
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m_UnchangedEntity.RootPart.GetWorldPosition(),
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MetaEntity.TRANSLUCENT,
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sceneEntityPart,
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new Vector3(0,0,254)
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);
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m_BeamEntities.Add(m_UnchangedEntity.RootPart.UUID, beamGroup);
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if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
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{
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m_AuraEntities[UnchangedPart.UUID].HideFromAll();
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m_AuraEntities.Remove(UnchangedPart.UUID);
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}
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SetPartTransparency(metaEntityPart, MetaEntity.NONE);
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}
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}
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else //The entity currently in the scene is missing parts from the metaentity saved, so mark parts red as deleted.
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{
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if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
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{
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m_AuraEntities[UnchangedPart.UUID].HideFromAll();
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@@ -267,48 +311,17 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
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AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
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UnchangedPart.GetWorldPosition(),
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MetaEntity.TRANSLUCENT,
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new Vector3(0,0,254),
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new Vector3(254,0,0),
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UnchangedPart.Scale
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);
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m_AuraEntities.Add(UnchangedPart.UUID, auraGroup);
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SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT);
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DiffersFromSceneGroup = true;
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}
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else // no differences between scene part and meta part
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{
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if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID))
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{
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m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll();
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m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
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}
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if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
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{
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m_AuraEntities[UnchangedPart.UUID].HideFromAll();
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m_AuraEntities.Remove(UnchangedPart.UUID);
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}
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SetPartTransparency(metaEntityPart, MetaEntity.NONE);
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}
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}
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else //The entity currently in the scene is missing parts from the metaentity saved, so mark parts red as deleted.
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{
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if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
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{
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m_AuraEntities[UnchangedPart.UUID].HideFromAll();
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m_AuraEntities.Remove(UnchangedPart.UUID);
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}
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AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
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UnchangedPart.GetWorldPosition(),
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MetaEntity.TRANSLUCENT,
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new Vector3(254,0,0),
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UnchangedPart.Scale
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);
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m_AuraEntities.Add(UnchangedPart.UUID, auraGroup);
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SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT);
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DiffersFromSceneGroup = true;
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}
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}
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return changed;
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}
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