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BulletSim: freshen up the code for constraint based linksets.
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@@ -1029,8 +1029,8 @@ namespace OpenSim.Region.Physics.BulletSPlugin
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// Add this correction to the velocity to make it faster/slower.
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VehicleVelocity += linearMotorVelocityW;
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VDetailLog("{0}, MoveLinear,velocity,origVelW={1},velV={2},correctV={3},correctW={4},newVelW={5},fricFact={6}",
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ControllingPrim.LocalID, origVelW, currentVelV, linearMotorCorrectionV,
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VDetailLog("{0}, MoveLinear,velocity,origVelW={1},velV={2},tgt={3},correctV={4},correctW={5},newVelW={6},fricFact={7}",
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ControllingPrim.LocalID, origVelW, currentVelV, m_linearMotor.TargetValue, linearMotorCorrectionV,
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linearMotorVelocityW, VehicleVelocity, frictionFactorV);
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}
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