mirror of
https://github.com/opensim/opensim.git
synced 2026-08-01 06:06:06 +08:00
* Removed more encoding faults.
This commit is contained in:
@@ -1164,8 +1164,6 @@ namespace OpenSim.Region.ClientStack
|
||||
// 6 to 7 items at a time, so let's stick with 6
|
||||
int MAX_ITEMS_PER_PACKET = 6;
|
||||
|
||||
// ENCODING FAULT
|
||||
Encoding enc = Encoding.UTF8;
|
||||
uint FULL_MASK_PERMISSIONS = 2147483647;
|
||||
|
||||
if (fetchItems)
|
||||
@@ -1336,8 +1334,6 @@ namespace OpenSim.Region.ClientStack
|
||||
|
||||
public void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item)
|
||||
{
|
||||
// ENCODING FAULT
|
||||
Encoding enc = Encoding.UTF8;
|
||||
uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
|
||||
FetchInventoryReplyPacket inventoryReply = (FetchInventoryReplyPacket)PacketPool.Instance.GetPacket(PacketType.FetchInventoryReply);
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
@@ -1379,8 +1375,6 @@ namespace OpenSim.Region.ClientStack
|
||||
/// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
|
||||
public void SendInventoryItemCreateUpdate(InventoryItemBase Item)
|
||||
{
|
||||
// ENCODING FAULT
|
||||
Encoding enc = Encoding.UTF8;
|
||||
uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
|
||||
UpdateCreateInventoryItemPacket InventoryReply = (UpdateCreateInventoryItemPacket)PacketPool.Instance.GetPacket(PacketType.UpdateCreateInventoryItem);
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
@@ -2215,12 +2209,10 @@ namespace OpenSim.Region.ClientStack
|
||||
{
|
||||
objdata.TextureEntry = textureEntry;
|
||||
}
|
||||
// ENCODING FAULT
|
||||
Encoding enc = Encoding.UTF8;
|
||||
LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
|
||||
pos.X = 100f;
|
||||
objdata.ID = 8880000;
|
||||
objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
|
||||
objdata.NameValue = Helpers.StringToField("FirstName STRING RW SV Test \nLastName STRING RW SV User ");
|
||||
//LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
|
||||
//objdata.FullID=user.AgentId;
|
||||
byte[] pb = pos.GetBytes();
|
||||
@@ -2944,9 +2936,6 @@ namespace OpenSim.Region.ClientStack
|
||||
}
|
||||
else
|
||||
{
|
||||
// ENCODING FAULT
|
||||
Encoding _enc = Encoding.UTF8;
|
||||
|
||||
switch (Pack.Type)
|
||||
{
|
||||
#region Scene/Avatar
|
||||
|
||||
Reference in New Issue
Block a user